DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDDestructibleComponentTable.cpp
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

52 lines
1.8 KiB
C++

#include "CDDestructibleComponentTable.h"
void CDDestructibleComponentTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
auto& entries = GetEntriesMutable();
entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
while (!tableData.eof()) {
CDDestructibleComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.faction = tableData.getIntField("faction", -1);
entry.factionList = tableData.getStringField("factionList", "");
entry.life = tableData.getIntField("life", -1);
entry.imagination = tableData.getIntField("imagination", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
entry.level = tableData.getIntField("level", -1);
entry.armor = tableData.getFloatField("armor", -1.0f);
entry.death_behavior = tableData.getIntField("death_behavior", -1);
entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
entry.attack_priority = tableData.getIntField("attack_priority", -1);
entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
std::vector<CDDestructibleComponent> data = cpplinq::from(GetEntries())
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}