DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDActivitiesTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

35 lines
797 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivities {
uint32_t ActivityID;
uint32_t locStatus;
uint32_t instanceMapID;
uint32_t minTeams;
uint32_t maxTeams;
uint32_t minTeamSize;
uint32_t maxTeamSize;
uint32_t waitTime;
uint32_t startDelay;
bool requiresUniqueData;
uint32_t leaderboardType;
bool localize;
int32_t optionalCostLOT;
int32_t optionalCostCount;
bool showUIRewards;
uint32_t CommunityActivityFlagID;
std::string gate_version;
bool noTeamLootOnDeath;
float optionalPercentage;
};
class CDActivitiesTable : public CDTable<CDActivitiesTable, std::vector<CDActivities>> {
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
};