DarkflameServer/dLua/sol/forward.hpp
wincent 5f689104af Initial work on LUA scripting.
This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries.

The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon.

This is local work which has been sitting for awhile; thought someone might like to take a look at it.
2022-04-13 19:51:14 +02:00

1311 lines
36 KiB
C++

// The MIT License (MIT)
// Copyright (c) 2013-2020 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2022-04-03 15:48:33.299725 UTC
// This header was generated with sol v4.0.0-alpha (revision 50b62c93)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_INCLUDE_FORWARD_HPP
#define SOL_SINGLE_INCLUDE_FORWARD_HPP
// beginning of sol/forward.hpp
#ifndef SOL_FORWARD_HPP
#define SOL_FORWARD_HPP
// beginning of sol/version.hpp
#include "config.hpp"
#define SOL_VERSION_MAJOR 3
#define SOL_VERSION_MINOR 2
#define SOL_VERSION_PATCH 3
#define SOL_VERSION_STRING "3.2.3"
#define SOL_VERSION ((SOL_VERSION_MAJOR * 100000) + (SOL_VERSION_MINOR * 100) + (SOL_VERSION_PATCH))
#define SOL_IS_ON(OP_SYMBOL) ((3 OP_SYMBOL 3) != 0)
#define SOL_IS_OFF(OP_SYMBOL) ((3 OP_SYMBOL 3) == 0)
#define SOL_IS_DEFAULT_ON(OP_SYMBOL) ((3 OP_SYMBOL 3) > 3)
#define SOL_IS_DEFAULT_OFF(OP_SYMBOL) ((3 OP_SYMBOL 3 OP_SYMBOL 3) < 0)
#define SOL_ON |
#define SOL_OFF ^
#define SOL_DEFAULT_ON +
#define SOL_DEFAULT_OFF -
#if defined(SOL_BUILD_CXX_MODE)
#if (SOL_BUILD_CXX_MODE != 0)
#define SOL_BUILD_CXX_MODE_I_ SOL_ON
#else
#define SOL_BUILD_CXX_MODE_I_ SOL_OFF
#endif
#elif defined(__cplusplus)
#define SOL_BUILD_CXX_MODE_I_ SOL_DEFAULT_ON
#else
#define SOL_BUILD_CXX_MODE_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_BUILD_C_MODE)
#if (SOL_BUILD_C_MODE != 0)
#define SOL_BUILD_C_MODE_I_ SOL_ON
#else
#define SOL_BUILD_C_MODE_I_ SOL_OFF
#endif
#elif defined(__STDC__)
#define SOL_BUILD_C_MODE_I_ SOL_DEFAULT_ON
#else
#define SOL_BUILD_C_MODE_I_ SOL_DEFAULT_OFF
#endif
#if SOL_IS_ON(SOL_BUILD_C_MODE_I_)
#include <stddef.h>
#include <stdint.h>
#include <limits.h>
#else
#include <cstddef>
#include <cstdint>
#include <climits>
#endif
#if defined(SOL_COMPILER_VCXX)
#if defined(SOL_COMPILER_VCXX != 0)
#define SOL_COMPILER_VCXX_I_ SOL_ON
#else
#define SOL_COMPILER_VCXX_I_ SOL_OFF
#endif
#elif defined(_MSC_VER)
#define SOL_COMPILER_VCXX_I_ SOL_DEFAULT_ON
#else
#define SOL_COMPILER_VCXX_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_COMPILER_GCC)
#if defined(SOL_COMPILER_GCC != 0)
#define SOL_COMPILER_GCC_I_ SOL_ON
#else
#define SOL_COMPILER_GCC_I_ SOL_OFF
#endif
#elif defined(__GNUC__)
#define SOL_COMPILER_GCC_I_ SOL_DEFAULT_ON
#else
#define SOL_COMPILER_GCC_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_COMPILER_CLANG)
#if defined(SOL_COMPILER_CLANG != 0)
#define SOL_COMPILER_CLANG_I_ SOL_ON
#else
#define SOL_COMPILER_CLANG_I_ SOL_OFF
#endif
#elif defined(__clang__)
#define SOL_COMPILER_CLANG_I_ SOL_DEFAULT_ON
#else
#define SOL_COMPILER_CLANG_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_COMPILER_EDG)
#if defined(SOL_COMPILER_EDG != 0)
#define SOL_COMPILER_EDG_I_ SOL_ON
#else
#define SOL_COMPILER_EDG_I_ SOL_OFF
#endif
#else
#define SOL_COMPILER_EDG_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_COMPILER_MINGW)
#if (SOL_COMPILER_MINGW != 0)
#define SOL_COMPILER_MINGW_I_ SOL_ON
#else
#define SOL_COMPILER_MINGW_I_ SOL_OFF
#endif
#elif defined(__MINGW32__)
#define SOL_COMPILER_MINGW_I_ SOL_DEFAULT_ON
#else
#define SOL_COMPILER_MINGW_I_ SOL_DEFAULT_OFF
#endif
#if SIZE_MAX <= 0xFFFFULL
#define SOL_PLATFORM_X16_I_ SOL_ON
#define SOL_PLATFORM_X86_I_ SOL_OFF
#define SOL_PLATFORM_X64_I_ SOL_OFF
#elif SIZE_MAX <= 0xFFFFFFFFULL
#define SOL_PLATFORM_X16_I_ SOL_OFF
#define SOL_PLATFORM_X86_I_ SOL_ON
#define SOL_PLATFORM_X64_I_ SOL_OFF
#else
#define SOL_PLATFORM_X16_I_ SOL_OFF
#define SOL_PLATFORM_X86_I_ SOL_OFF
#define SOL_PLATFORM_X64_I_ SOL_ON
#endif
#define SOL_PLATFORM_ARM32_I_ SOL_OFF
#define SOL_PLATFORM_ARM64_I_ SOL_OFF
#if defined(SOL_PLATFORM_WINDOWS)
#if (SOL_PLATFORM_WINDOWS != 0)
#define SOL_PLATFORM_WINDOWS_I_ SOL_ON
#else
#define SOL_PLATFORM_WINDOWS_I_ SOL_OFF
#endif
#elif defined(_WIN32)
#define SOL_PLATFORM_WINDOWS_I_ SOL_DEFAULT_ON
#else
#define SOL_PLATFORM_WINDOWS_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_PLATFORM_CYGWIN)
#if (SOL_PLATFORM_CYGWIN != 0)
#define SOL_PLATFORM_CYGWIN_I_ SOL_ON
#else
#define SOL_PLATFORM_CYGWIN_I_ SOL_ON
#endif
#elif defined(__CYGWIN__)
#define SOL_PLATFORM_CYGWIN_I_ SOL_DEFAULT_ON
#else
#define SOL_PLATFORM_CYGWIN_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_PLATFORM_APPLE)
#if (SOL_PLATFORM_APPLE != 0)
#define SOL_PLATFORM_APPLE_I_ SOL_ON
#else
#define SOL_PLATFORM_APPLE_I_ SOL_OFF
#endif
#elif defined(__APPLE__)
#define SOL_PLATFORM_APPLE_I_ SOL_DEFAULT_ON
#else
#define SOL_PLATFORM_APPLE_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_PLATFORM_UNIX)
#if (SOL_PLATFORM_UNIX != 0)
#define SOL_PLATFORM_UNIXLIKE_I_ SOL_ON
#else
#define SOL_PLATFORM_UNIXLIKE_I_ SOL_OFF
#endif
#elif defined(__unix__)
#define SOL_PLATFORM_UNIXLIKE_I_ SOL_DEFAUKT_ON
#else
#define SOL_PLATFORM_UNIXLIKE_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_PLATFORM_LINUX)
#if (SOL_PLATFORM_LINUX != 0)
#define SOL_PLATFORM_LINUXLIKE_I_ SOL_ON
#else
#define SOL_PLATFORM_LINUXLIKE_I_ SOL_OFF
#endif
#elif defined(__LINUX__)
#define SOL_PLATFORM_LINUXLIKE_I_ SOL_DEFAUKT_ON
#else
#define SOL_PLATFORM_LINUXLIKE_I_ SOL_DEFAULT_OFF
#endif
#define SOL_PLATFORM_APPLE_IPHONE_I_ SOL_OFF
#define SOL_PLATFORM_BSDLIKE_I_ SOL_OFF
#if defined(SOL_IN_DEBUG_DETECTED)
#if SOL_IN_DEBUG_DETECTED != 0
#define SOL_DEBUG_BUILD_I_ SOL_ON
#else
#define SOL_DEBUG_BUILD_I_ SOL_OFF
#endif
#elif !defined(NDEBUG)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_) && defined(_DEBUG)
#define SOL_DEBUG_BUILD_I_ SOL_ON
#elif (SOL_IS_ON(SOL_COMPILER_CLANG_I_) || SOL_IS_ON(SOL_COMPILER_GCC_I_)) && !defined(__OPTIMIZE__)
#define SOL_DEBUG_BUILD_I_ SOL_ON
#else
#define SOL_DEBUG_BUILD_I_ SOL_OFF
#endif
#else
#define SOL_DEBUG_BUILD_I_ SOL_DEFAULT_OFF
#endif // We are in a debug mode of some sort
#if defined(SOL_NO_EXCEPTIONS)
#if (SOL_NO_EXCEPTIONS != 0)
#define SOL_EXCEPTIONS_I_ SOL_OFF
#else
#define SOL_EXCEPTIONS_I_ SOL_ON
#endif
#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if !defined(_CPPUNWIND)
#define SOL_EXCEPTIONS_I_ SOL_OFF
#else
#define SOL_EXCEPTIONS_I_ SOL_ON
#endif
#elif SOL_IS_ON(SOL_COMPILER_CLANG_I_) || SOL_IS_ON(SOL_COMPILER_GCC_I_)
#if !defined(__EXCEPTIONS)
#define SOL_EXCEPTIONS_I_ SOL_OFF
#else
#define SOL_EXCEPTIONS_I_ SOL_ON
#endif
#else
#define SOL_EXCEPTIONS_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_NO_RTTI)
#if (SOL_NO_RTTI != 0)
#define SOL_RTTI_I_ SOL_OFF
#else
#define SOL_RTTI_I_ SOL_ON
#endif
#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if !defined(_CPPRTTI)
#define SOL_RTTI_I_ SOL_OFF
#else
#define SOL_RTTI_I_ SOL_ON
#endif
#elif SOL_IS_ON(SOL_COMPILER_CLANG_I_) || SOL_IS_ON(SOL_COMPILER_GCC_I_)
#if !defined(__GXX_RTTI)
#define SOL_RTTI_I_ SOL_OFF
#else
#define SOL_RTTI_I_ SOL_ON
#endif
#else
#define SOL_RTTI_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_NO_THREAD_LOCAL)
#if SOL_NO_THREAD_LOCAL != 0
#define SOL_USE_THREAD_LOCAL_I_ SOL_OFF
#else
#define SOL_USE_THREAD_LOCAL_I_ SOL_ON
#endif
#else
#define SOL_USE_THREAD_LOCAL_I_ SOL_DEFAULT_ON
#endif // thread_local keyword is bjorked on some platforms
#if defined(SOL_ALL_SAFETIES_ON)
#if SOL_ALL_SAFETIES_ON != 0
#define SOL_ALL_SAFETIES_ON_I_ SOL_ON
#else
#define SOL_ALL_SAFETIES_ON_I_ SOL_OFF
#endif
#else
#define SOL_ALL_SAFETIES_ON_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_SAFE_GETTER)
#if SOL_SAFE_GETTER != 0
#define SOL_SAFE_GETTER_I_ SOL_ON
#else
#define SOL_SAFE_GETTER_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_GETTER_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_GETTER_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_GETTER_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_USERTYPE)
#if SOL_SAFE_USERTYPE != 0
#define SOL_SAFE_USERTYPE_I_ SOL_ON
#else
#define SOL_SAFE_USERTYPE_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_USERTYPE_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_USERTYPE_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_USERTYPE_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_REFERENCES)
#if SOL_SAFE_REFERENCES != 0
#define SOL_SAFE_REFERENCES_I_ SOL_ON
#else
#define SOL_SAFE_REFERENCES_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_REFERENCES_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_REFERENCES_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_REFERENCES_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_FUNCTIONS)
#if SOL_SAFE_FUNCTIONS != 0
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_ON
#else
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_OFF
#endif
#elif defined (SOL_SAFE_FUNCTION_OBJECTS)
#if SOL_SAFE_FUNCTION_OBJECTS != 0
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_ON
#else
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_FUNCTION_OBJECTS_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_FUNCTION_CALLS)
#if SOL_SAFE_FUNCTION_CALLS != 0
#define SOL_SAFE_FUNCTION_CALLS_I_ SOL_ON
#else
#define SOL_SAFE_FUNCTION_CALLS_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_FUNCTION_CALLS_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_FUNCTION_CALLS_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_FUNCTION_CALLS_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_PROXIES)
#if SOL_SAFE_PROXIES != 0
#define SOL_SAFE_PROXIES_I_ SOL_ON
#else
#define SOL_SAFE_PROXIES_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_PROXIES_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_PROXIES_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_PROXIES_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_SAFE_NUMERICS)
#if SOL_SAFE_NUMERICS != 0
#define SOL_SAFE_NUMERICS_I_ SOL_ON
#else
#define SOL_SAFE_NUMERICS_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_NUMERICS_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_NUMERICS_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_NUMERICS_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_ALL_INTEGER_VALUES_FIT)
#if (SOL_ALL_INTEGER_VALUES_FIT != 0)
#define SOL_ALL_INTEGER_VALUES_FIT_I_ SOL_ON
#else
#define SOL_ALL_INTEGER_VALUES_FIT_I_ SOL_OFF
#endif
#elif !SOL_IS_DEFAULT_OFF(SOL_SAFE_NUMERICS_I_) && SOL_IS_OFF(SOL_SAFE_NUMERICS_I_)
// if numerics is intentionally turned off, flip this on
#define SOL_ALL_INTEGER_VALUES_FIT_I_ SOL_DEFAULT_ON
#else
// default to off
#define SOL_ALL_INTEGER_VALUES_FIT_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_SAFE_STACK_CHECK)
#if SOL_SAFE_STACK_CHECK != 0
#define SOL_SAFE_STACK_CHECK_I_ SOL_ON
#else
#define SOL_SAFE_STACK_CHECK_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_SAFE_STACK_CHECK_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_SAFE_STACK_CHECK_I_ SOL_DEFAULT_ON
#else
#define SOL_SAFE_STACK_CHECK_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_NO_CHECK_NUMBER_PRECISION)
#if SOL_NO_CHECK_NUMBER_PRECISION != 0
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_OFF
#else
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_ON
#endif
#elif defined(SOL_NO_CHECKING_NUMBER_PRECISION)
#if SOL_NO_CHECKING_NUMBER_PRECISION != 0
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_OFF
#else
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_ON
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_ON
#elif SOL_IS_ON(SOL_SAFE_NUMERICS_I_)
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_DEFAULT_ON
#else
#define SOL_NUMBER_PRECISION_CHECKS_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_STRINGS_ARE_NUMBERS)
#if (SOL_STRINGS_ARE_NUMBERS != 0)
#define SOL_STRINGS_ARE_NUMBERS_I_ SOL_ON
#else
#define SOL_STRINGS_ARE_NUMBERS_I_ SOL_OFF
#endif
#else
#define SOL_STRINGS_ARE_NUMBERS_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_ENABLE_INTEROP)
#if SOL_ENABLE_INTEROP != 0
#define SOL_USE_INTEROP_I_ SOL_ON
#else
#define SOL_USE_INTEROP_I_ SOL_OFF
#endif
#elif defined(SOL_USE_INTEROP)
#if SOL_USE_INTEROP != 0
#define SOL_USE_INTEROP_I_ SOL_ON
#else
#define SOL_USE_INTEROP_I_ SOL_OFF
#endif
#else
#define SOL_USE_INTEROP_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_NO_NIL)
#if (SOL_NO_NIL != 0)
#define SOL_NIL_I_ SOL_OFF
#else
#define SOL_NIL_I_ SOL_ON
#endif
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || defined(__OBJC__) || defined(nil)
#define SOL_NIL_I_ SOL_DEFAULT_OFF
#else
#define SOL_NIL_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_USERTYPE_TYPE_BINDING_INFO)
#if (SOL_USERTYPE_TYPE_BINDING_INFO != 0)
#define SOL_USERTYPE_TYPE_BINDING_INFO_I_ SOL_ON
#else
#define SOL_USERTYPE_TYPE_BINDING_INFO_I_ SOL_OFF
#endif
#else
#define SOL_USERTYPE_TYPE_BINDING_INFO_I_ SOL_DEFAULT_ON
#endif // We should generate a my_type.__type table with lots of class information for usertypes
#if defined(SOL_AUTOMAGICAL_TYPES_BY_DEFAULT)
#if (SOL_AUTOMAGICAL_TYPES_BY_DEFAULT != 0)
#define SOL_DEFAULT_AUTOMAGICAL_USERTYPES_I_ SOL_ON
#else
#define SOL_DEFAULT_AUTOMAGICAL_USERTYPES_I_ SOL_OFF
#endif
#elif defined(SOL_DEFAULT_AUTOMAGICAL_USERTYPES)
#if (SOL_DEFAULT_AUTOMAGICAL_USERTYPES != 0)
#define SOL_DEFAULT_AUTOMAGICAL_USERTYPES_I_ SOL_ON
#else
#define SOL_DEFAULT_AUTOMAGICAL_USERTYPES_I_ SOL_OFF
#endif
#else
#define SOL_DEFAULT_AUTOMAGICAL_USERTYPES_I_ SOL_DEFAULT_ON
#endif // make is_automagical on/off by default
#if defined(SOL_STD_VARIANT)
#if (SOL_STD_VARIANT != 0)
#define SOL_STD_VARIANT_I_ SOL_ON
#else
#define SOL_STD_VARIANT_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_COMPILER_CLANG_I_) && SOL_IS_ON(SOL_PLATFORM_APPLE_I_)
#if defined(__has_include)
#if __has_include(<variant>)
#define SOL_STD_VARIANT_I_ SOL_DEFAULT_ON
#else
#define SOL_STD_VARIANT_I_ SOL_DEFAULT_OFF
#endif
#else
#define SOL_STD_VARIANT_I_ SOL_DEFAULT_OFF
#endif
#else
#define SOL_STD_VARIANT_I_ SOL_DEFAULT_ON
#endif
#endif // make is_automagical on/off by default
#if defined(SOL_NOEXCEPT_FUNCTION_TYPE)
#if (SOL_NOEXCEPT_FUNCTION_TYPE != 0)
#define SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_ SOL_ON
#else
#define SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_ SOL_OFF
#endif
#else
#if defined(__cpp_noexcept_function_type)
#define SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_ SOL_ON
#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_) && (defined(_MSVC_LANG) && (_MSVC_LANG < 201403L))
// There is a bug in the VC++ compiler??
// on /std:c++latest under x86 conditions (VS 15.5.2),
// compiler errors are tossed for noexcept markings being on function types
// that are identical in every other way to their non-noexcept marked types function types...
// VS 2019: There is absolutely a bug.
#define SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_ SOL_OFF
#else
#define SOL_USE_NOEXCEPT_FUNCTION_TYPE_I_ SOL_DEFAULT_ON
#endif
#endif // noexcept is part of a function's type
#if defined(SOL_STACK_STRING_OPTIMIZATION_SIZE) && SOL_STACK_STRING_OPTIMIZATION_SIZE > 0
#define SOL_OPTIMIZATION_STRING_CONVERSION_STACK_SIZE_I_ SOL_STACK_STRING_OPTIMIZATION_SIZE
#else
#define SOL_OPTIMIZATION_STRING_CONVERSION_STACK_SIZE_I_ 1024
#endif
#if defined(SOL_ID_SIZE) && SOL_ID_SIZE > 0
#define SOL_ID_SIZE_I_ SOL_ID_SIZE
#else
#define SOL_ID_SIZE_I_ 512
#endif
#if defined(LUA_IDSIZE) && LUA_IDSIZE > 0
#define SOL_FILE_ID_SIZE_I_ LUA_IDSIZE
#elif defined(SOL_ID_SIZE) && SOL_ID_SIZE > 0
#define SOL_FILE_ID_SIZE_I_ SOL_FILE_ID_SIZE
#else
#define SOL_FILE_ID_SIZE_I_ 2048
#endif
#if defined(SOL_PRINT_ERRORS)
#if (SOL_PRINT_ERRORS != 0)
#define SOL_PRINT_ERRORS_I_ SOL_ON
#else
#define SOL_PRINT_ERRORS_I_ SOL_OFF
#endif
#else
#if SOL_IS_ON(SOL_ALL_SAFETIES_ON_I_)
#define SOL_PRINT_ERRORS_I_ SOL_ON
#elif SOL_IS_ON(SOL_DEBUG_BUILD_I_)
#define SOL_PRINT_ERRORS_I_ SOL_DEFAULT_ON
#else
#define SOL_PRINT_ERRORS_I_ SOL_OFF
#endif
#endif
#if defined(SOL_DEFAULT_PASS_ON_ERROR)
#if (SOL_DEFAULT_PASS_ON_ERROR != 0)
#define SOL_DEFAULT_PASS_ON_ERROR_I_ SOL_ON
#else
#define SOL_DEFAULT_PASS_ON_ERROR_I_ SOL_OFF
#endif
#else
#define SOL_DEFAULT_PASS_ON_ERROR_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_USING_CXX_LUA)
#if (SOL_USING_CXX_LUA != 0)
#define SOL_USE_CXX_LUA_I_ SOL_ON
#else
#define SOL_USE_CXX_LUA_I_ SOL_OFF
#endif
#elif defined(SOL_USE_CXX_LUA)
#if (SOL_USE_CXX_LUA != 0)
#define SOL_USE_CXX_LUA_I_ SOL_ON
#else
#define SOL_USE_CXX_LUA_I_ SOL_OFF
#endif
#else
#define SOL_USE_CXX_LUA_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_USING_CXX_LUAJIT)
#if (SOL_USING_CXX_LUA != 0)
#define SOL_USE_CXX_LUAJIT_I_ SOL_ON
#else
#define SOL_USE_CXX_LUAJIT_I_ SOL_OFF
#endif
#elif defined(SOL_USE_CXX_LUAJIT)
#if (SOL_USE_CXX_LUA != 0)
#define SOL_USE_CXX_LUAJIT_I_ SOL_ON
#else
#define SOL_USE_CXX_LUAJIT_I_ SOL_OFF
#endif
#else
#define SOL_USE_CXX_LUAJIT_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_NO_LUA_HPP)
#if (SOL_NO_LUA_HPP != 0)
#define SOL_USE_LUA_HPP_I_ SOL_OFF
#else
#define SOL_USE_LUA_HPP_I_ SOL_ON
#endif
#elif defined(SOL_USING_CXX_LUA)
#define SOL_USE_LUA_HPP_I_ SOL_OFF
#elif defined(__has_include)
#if __has_include(<lua.hpp>)
#define SOL_USE_LUA_HPP_I_ SOL_ON
#else
#define SOL_USE_LUA_HPP_I_ SOL_OFF
#endif
#else
#define SOL_USE_LUA_HPP_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_CONTAINERS_START)
#define SOL_CONTAINER_START_INDEX_I_ SOL_CONTAINERS_START
#elif defined(SOL_CONTAINERS_START_INDEX)
#define SOL_CONTAINER_START_INDEX_I_ SOL_CONTAINERS_START_INDEX
#elif defined(SOL_CONTAINER_START_INDEX)
#define SOL_CONTAINER_START_INDEX_I_ SOL_CONTAINER_START_INDEX
#else
#define SOL_CONTAINER_START_INDEX_I_ 1
#endif
#if defined (SOL_NO_MEMORY_ALIGNMENT)
#if (SOL_NO_MEMORY_ALIGNMENT != 0)
#define SOL_ALIGN_MEMORY_I_ SOL_OFF
#else
#define SOL_ALIGN_MEMORY_I_ SOL_ON
#endif
#else
#define SOL_ALIGN_MEMORY_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_USE_BOOST)
#if (SOL_USE_BOOST != 0)
#define SOL_USE_BOOST_I_ SOL_ON
#else
#define SOL_USE_BOOST_I_ SOL_OFF
#endif
#else
#define SOL_USE_BOOST_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_USE_UNSAFE_BASE_LOOKUP)
#if (SOL_USE_UNSAFE_BASE_LOOKUP != 0)
#define SOL_USE_UNSAFE_BASE_LOOKUP_I_ SOL_ON
#else
#define SOL_USE_UNSAFE_BASE_LOOKUP_I_ SOL_OFF
#endif
#else
#define SOL_USE_UNSAFE_BASE_LOOKUP_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_INSIDE_UNREAL)
#if (SOL_INSIDE_UNREAL != 0)
#define SOL_INSIDE_UNREAL_ENGINE_I_ SOL_ON
#else
#define SOL_INSIDE_UNREAL_ENGINE_I_ SOL_OFF
#endif
#else
#if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER)
#define SOL_INSIDE_UNREAL_ENGINE_I_ SOL_DEFAULT_ON
#else
#define SOL_INSIDE_UNREAL_ENGINE_I_ SOL_DEFAULT_OFF
#endif
#endif
#if defined(SOL_NO_COMPAT)
#if (SOL_NO_COMPAT != 0)
#define SOL_USE_COMPATIBILITY_LAYER_I_ SOL_OFF
#else
#define SOL_USE_COMPATIBILITY_LAYER_I_ SOL_ON
#endif
#else
#define SOL_USE_COMPATIBILITY_LAYER_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_GET_FUNCTION_POINTER_UNSAFE)
#if (SOL_GET_FUNCTION_POINTER_UNSAFE != 0)
#define SOL_GET_FUNCTION_POINTER_UNSAFE_I_ SOL_ON
#else
#define SOL_GET_FUNCTION_POINTER_UNSAFE_I_ SOL_OFF
#endif
#else
#define SOL_GET_FUNCTION_POINTER_UNSAFE_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_FUNCTION_CALL_VALUE_SEMANTICS)
#if (SOL_FUNCTION_CALL_VALUE_SEMANTICS != 0)
#define SOL_FUNCTION_CALL_VALUE_SEMANTICS_I_ SOL_ON
#else
#define SOL_FUNCTION_CALL_VALUE_SEMANTICS_I_ SOL_OFF
#endif
#else
#define SOL_FUNCTION_CALL_VALUE_SEMANTICS_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_MINGW_CCTYPE_IS_POISONED)
#if (SOL_MINGW_CCTYPE_IS_POISONED != 0)
#define SOL_MINGW_CCTYPE_IS_POISONED_I_ SOL_ON
#else
#define SOL_MINGW_CCTYPE_IS_POISONED_I_ SOL_OFF
#endif
#elif SOL_IS_ON(SOL_COMPILER_MINGW_I_) && defined(__GNUC__) && (__GNUC__ < 6)
// MinGW is off its rocker in some places...
#define SOL_MINGW_CCTYPE_IS_POISONED_I_ SOL_DEFAULT_ON
#else
#define SOL_MINGW_CCTYPE_IS_POISONED_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_CHAR8_T)
#if (SOL_CHAR8_T != 0)
#define SOL_CHAR8_T_I_ SOL_ON
#else
#define SOL_CHAR8_T_I_ SOL_OFF
#endif
#else
#if defined(__cpp_char8_t)
#define SOL_CHAR8_T_I_ SOL_DEFAULT_ON
#else
#define SOL_CHAR8_T_I_ SOL_DEFAULT_OFF
#endif
#endif
#if SOL_IS_ON(SOL_USE_BOOST_I_)
#include <boost/version.hpp>
#if BOOST_VERSION >= 107500 // Since Boost 1.75.0 boost::none is constexpr
#define SOL_BOOST_NONE_CONSTEXPR_I_ constexpr
#else
#define SOL_BOOST_NONE_CONSTEXPR_I_ const
#endif // BOOST_VERSION
#else
// assume boost isn't using a garbage version
#define SOL_BOOST_NONE_CONSTEXPR_I_ constexpr
#endif
#if defined(SOL2_CI)
#if (SOL2_CI != 0)
#define SOL2_CI_I_ SOL_ON
#else
#define SOL2_CI_I_ SOL_OFF
#endif
#else
#define SOL2_CI_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_C_ASSERT)
#define SOL_USER_C_ASSERT_I_ SOL_ON
#else
#define SOL_USER_C_ASSERT_I_ SOL_DEFAULT_OFF
#endif
#if defined(SOL_M_ASSERT)
#define SOL_USER_M_ASSERT_I_ SOL_ON
#else
#define SOL_USER_M_ASSERT_I_ SOL_DEFAULT_OFF
#endif
// beginning of sol/prologue.hpp
#if defined(SOL_PROLOGUE_I_)
#error "[sol2] Library Prologue was already included in translation unit and not properly ended with an epilogue."
#endif
#define SOL_PROLOGUE_I_ 1
#if SOL_IS_ON(SOL_BUILD_CXX_MODE_I_)
#define _FWD(...) static_cast<decltype( __VA_ARGS__ )&&>( __VA_ARGS__ )
#if SOL_IS_ON(SOL_COMPILER_GCC_I_) || SOL_IS_ON(SOL_COMPILER_CLANG_I_)
#define _MOVE(...) static_cast<__typeof( __VA_ARGS__ )&&>( __VA_ARGS__ )
#else
#include <type_traits>
#define _MOVE(...) static_cast<::std::remove_reference_t<( __VA_ARGS__ )>&&>( __VA_OPT__(,) )
#endif
#endif
// end of sol/prologue.hpp
// beginning of sol/epilogue.hpp
#if !defined(SOL_PROLOGUE_I_)
#error "[sol2] Library Prologue is missing from this translation unit."
#else
#undef SOL_PROLOGUE_I_
#endif
#if SOL_IS_ON(SOL_BUILD_CXX_MODE_I_)
#undef _FWD
#undef _MOVE
#endif
// end of sol/epilogue.hpp
// beginning of sol/detail/build_version.hpp
#if defined(SOL_DLL)
#if (SOL_DLL != 0)
#define SOL_DLL_I_ SOL_ON
#else
#define SOL_DLL_I_ SOL_OFF
#endif
#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_) && (defined(DLL_) || defined(_DLL))
#define SOL_DLL_I_ SOL_DEFAULT_ON
#else
#define SOL_DLL_I_ SOL_DEFAULT_OFF
#endif // DLL definition
#if defined(SOL_HEADER_ONLY)
#if (SOL_HEADER_ONLY != 0)
#define SOL_HEADER_ONLY_I_ SOL_ON
#else
#define SOL_HEADER_ONLY_I_ SOL_OFF
#endif
#else
#define SOL_HEADER_ONLY_I_ SOL_DEFAULT_OFF
#endif // Header only library
#if defined(SOL_BUILD)
#if (SOL_BUILD != 0)
#define SOL_BUILD_I_ SOL_ON
#else
#define SOL_BUILD_I_ SOL_OFF
#endif
#elif SOL_IS_ON(SOL_HEADER_ONLY_I_)
#define SOL_BUILD_I_ SOL_DEFAULT_OFF
#else
#define SOL_BUILD_I_ SOL_DEFAULT_ON
#endif
#if defined(SOL_UNITY_BUILD)
#if (SOL_UNITY_BUILD != 0)
#define SOL_UNITY_BUILD_I_ SOL_ON
#else
#define SOL_UNITY_BUILD_I_ SOL_OFF
#endif
#else
#define SOL_UNITY_BUILD_I_ SOL_DEFAULT_OFF
#endif // Header only library
#if defined(SOL_C_FUNCTION_LINKAGE)
#define SOL_C_FUNCTION_LINKAGE_I_ SOL_C_FUNCTION_LINKAGE
#else
#if SOL_IS_ON(SOL_BUILD_CXX_MODE_I_)
// C++
#define SOL_C_FUNCTION_LINKAGE_I_ extern "C"
#else
// normal
#define SOL_C_FUNCTION_LINKAGE_I_
#endif // C++ or not
#endif // Linkage specification for C functions
#if defined(SOL_API_LINKAGE)
#define SOL_API_LINKAGE_I_ SOL_API_LINKAGE
#else
#if SOL_IS_ON(SOL_DLL_I_)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_) || SOL_IS_ON(SOL_PLATFORM_WINDOWS_I_) || SOL_IS_ON(SOL_PLATFORM_CYGWIN_I_)
// MSVC Compiler; or, Windows, or Cygwin platforms
#if SOL_IS_ON(SOL_BUILD_I_)
// Building the library
#if SOL_IS_ON(SOL_COMPILER_GCC_I_)
// Using GCC
#define SOL_API_LINKAGE_I_ __attribute__((dllexport))
#else
// Using Clang, MSVC, etc...
#define SOL_API_LINKAGE_I_ __declspec(dllexport)
#endif
#else
#if SOL_IS_ON(SOL_COMPILER_GCC_I_)
#define SOL_API_LINKAGE_I_ __attribute__((dllimport))
#else
#define SOL_API_LINKAGE_I_ __declspec(dllimport)
#endif
#endif
#else
// extern if building normally on non-MSVC
#define SOL_API_LINKAGE_I_ extern
#endif
#elif SOL_IS_ON(SOL_UNITY_BUILD_I_)
// Built-in library, like how stb typical works
#if SOL_IS_ON(SOL_HEADER_ONLY_I_)
// Header only, so functions are defined "inline"
#define SOL_API_LINKAGE_I_ inline
#else
// Not header only, so seperately compiled files
#define SOL_API_LINKAGE_I_ extern
#endif
#else
// Normal static library
#if SOL_IS_ON(SOL_BUILD_CXX_MODE_I_)
#define SOL_API_LINKAGE_I_
#else
#define SOL_API_LINKAGE_I_ extern
#endif
#endif // DLL or not
#endif // Build definitions
#if defined(SOL_PUBLIC_FUNC_DECL)
#define SOL_PUBLIC_FUNC_DECL_I_ SOL_PUBLIC_FUNC_DECL
#else
#define SOL_PUBLIC_FUNC_DECL_I_ SOL_API_LINKAGE_I_
#endif
#if defined(SOL_INTERNAL_FUNC_DECL_)
#define SOL_INTERNAL_FUNC_DECL_I_ SOL_INTERNAL_FUNC_DECL_
#else
#define SOL_INTERNAL_FUNC_DECL_I_ SOL_API_LINKAGE_I_
#endif
#if defined(SOL_PUBLIC_FUNC_DEF)
#define SOL_PUBLIC_FUNC_DEF_I_ SOL_PUBLIC_FUNC_DEF
#else
#define SOL_PUBLIC_FUNC_DEF_I_ SOL_API_LINKAGE_I_
#endif
#if defined(SOL_INTERNAL_FUNC_DEF)
#define SOL_INTERNAL_FUNC_DEF_I_ SOL_INTERNAL_FUNC_DEF
#else
#define SOL_INTERNAL_FUNC_DEF_I_ SOL_API_LINKAGE_I_
#endif
#if defined(SOL_FUNC_DECL)
#define SOL_FUNC_DECL_I_ SOL_FUNC_DECL
#elif SOL_IS_ON(SOL_HEADER_ONLY_I_)
#define SOL_FUNC_DECL_I_
#elif SOL_IS_ON(SOL_DLL_I_)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if SOL_IS_ON(SOL_BUILD_I_)
#define SOL_FUNC_DECL_I_ extern __declspec(dllexport)
#else
#define SOL_FUNC_DECL_I_ extern __declspec(dllimport)
#endif
#elif SOL_IS_ON(SOL_COMPILER_GCC_I_) || SOL_IS_ON(SOL_COMPILER_CLANG_I_)
#define SOL_FUNC_DECL_I_ extern __attribute__((visibility("default")))
#else
#define SOL_FUNC_DECL_I_ extern
#endif
#endif
#if defined(SOL_FUNC_DEFN)
#define SOL_FUNC_DEFN_I_ SOL_FUNC_DEFN
#elif SOL_IS_ON(SOL_HEADER_ONLY_I_)
#define SOL_FUNC_DEFN_I_ inline
#elif SOL_IS_ON(SOL_DLL_I_)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if SOL_IS_ON(SOL_BUILD_I_)
#define SOL_FUNC_DEFN_I_ __declspec(dllexport)
#else
#define SOL_FUNC_DEFN_I_ __declspec(dllimport)
#endif
#elif SOL_IS_ON(SOL_COMPILER_GCC_I_) || SOL_IS_ON(SOL_COMPILER_CLANG_I_)
#define SOL_FUNC_DEFN_I_ __attribute__((visibility("default")))
#else
#define SOL_FUNC_DEFN_I_
#endif
#endif
#if defined(SOL_HIDDEN_FUNC_DECL)
#define SOL_HIDDEN_FUNC_DECL_I_ SOL_HIDDEN_FUNC_DECL
#elif SOL_IS_ON(SOL_HEADER_ONLY_I_)
#define SOL_HIDDEN_FUNC_DECL_I_
#elif SOL_IS_ON(SOL_DLL_I_)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if SOL_IS_ON(SOL_BUILD_I_)
#define SOL_HIDDEN_FUNC_DECL_I_ extern __declspec(dllexport)
#else
#define SOL_HIDDEN_FUNC_DECL_I_ extern __declspec(dllimport)
#endif
#elif SOL_IS_ON(SOL_COMPILER_GCC_I_) || SOL_IS_ON(SOL_COMPILER_CLANG_I_)
#define SOL_HIDDEN_FUNC_DECL_I_ extern __attribute__((visibility("default")))
#else
#define SOL_HIDDEN_FUNC_DECL_I_ extern
#endif
#endif
#if defined(SOL_HIDDEN_FUNC_DEFN)
#define SOL_HIDDEN_FUNC_DEFN_I_ SOL_HIDDEN_FUNC_DEFN
#elif SOL_IS_ON(SOL_HEADER_ONLY_I_)
#define SOL_HIDDEN_FUNC_DEFN_I_ inline
#elif SOL_IS_ON(SOL_DLL_I_)
#if SOL_IS_ON(SOL_COMPILER_VCXX_I_)
#if SOL_IS_ON(SOL_BUILD_I_)
#define SOL_HIDDEN_FUNC_DEFN_I_
#else
#define SOL_HIDDEN_FUNC_DEFN_I_
#endif
#elif SOL_IS_ON(SOL_COMPILER_GCC_I_) || SOL_IS_ON(SOL_COMPILER_CLANG_I_)
#define SOL_HIDDEN_FUNC_DEFN_I_ __attribute__((visibility("hidden")))
#else
#define SOL_HIDDEN_FUNC_DEFN_I_
#endif
#endif
// end of sol/detail/build_version.hpp
// end of sol/version.hpp
#include <utility>
#include <type_traits>
#include <string_view>
#if SOL_IS_ON(SOL_USE_CXX_LUA_I_) || SOL_IS_ON(SOL_USE_CXX_LUAJIT_I_)
struct lua_State;
#else
extern "C" {
struct lua_State;
}
#endif // C++ Mangling for Lua vs. Not
namespace sol {
enum class type;
class stateless_reference;
template <bool b>
class basic_reference;
using reference = basic_reference<false>;
using main_reference = basic_reference<true>;
class stateless_stack_reference;
class stack_reference;
template <typename A>
class basic_bytecode;
struct lua_value;
struct proxy_base_tag;
template <typename>
struct proxy_base;
template <typename, typename>
struct table_proxy;
template <bool, typename>
class basic_table_core;
template <bool b>
using table_core = basic_table_core<b, reference>;
template <bool b>
using main_table_core = basic_table_core<b, main_reference>;
template <bool b>
using stack_table_core = basic_table_core<b, stack_reference>;
template <typename base_type>
using basic_table = basic_table_core<false, base_type>;
using table = table_core<false>;
using global_table = table_core<true>;
using main_table = main_table_core<false>;
using main_global_table = main_table_core<true>;
using stack_table = stack_table_core<false>;
using stack_global_table = stack_table_core<true>;
template <typename>
struct basic_lua_table;
using lua_table = basic_lua_table<reference>;
using stack_lua_table = basic_lua_table<stack_reference>;
template <typename T, typename base_type>
class basic_usertype;
template <typename T>
using usertype = basic_usertype<T, reference>;
template <typename T>
using stack_usertype = basic_usertype<T, stack_reference>;
template <typename base_type>
class basic_metatable;
using metatable = basic_metatable<reference>;
using stack_metatable = basic_metatable<stack_reference>;
template <typename base_t>
struct basic_environment;
using environment = basic_environment<reference>;
using main_environment = basic_environment<main_reference>;
using stack_environment = basic_environment<stack_reference>;
template <typename T, bool>
class basic_function;
template <typename T, bool, typename H>
class basic_protected_function;
using unsafe_function = basic_function<reference, false>;
using safe_function = basic_protected_function<reference, false, reference>;
using main_unsafe_function = basic_function<main_reference, false>;
using main_safe_function = basic_protected_function<main_reference, false, reference>;
using stack_unsafe_function = basic_function<stack_reference, false>;
using stack_safe_function = basic_protected_function<stack_reference, false, reference>;
using stack_aligned_unsafe_function = basic_function<stack_reference, true>;
using stack_aligned_safe_function = basic_protected_function<stack_reference, true, reference>;
using protected_function = safe_function;
using main_protected_function = main_safe_function;
using stack_protected_function = stack_safe_function;
using stack_aligned_protected_function = stack_aligned_safe_function;
#if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_)
using function = protected_function;
using main_function = main_protected_function;
using stack_function = stack_protected_function;
using stack_aligned_function = stack_aligned_safe_function;
#else
using function = unsafe_function;
using main_function = main_unsafe_function;
using stack_function = stack_unsafe_function;
using stack_aligned_function = stack_aligned_unsafe_function;
#endif
using stack_aligned_stack_handler_function = basic_protected_function<stack_reference, true, stack_reference>;
struct unsafe_function_result;
struct protected_function_result;
using safe_function_result = protected_function_result;
#if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_)
using function_result = safe_function_result;
#else
using function_result = unsafe_function_result;
#endif
template <typename base_t>
class basic_object_base;
template <typename base_t>
class basic_object;
template <typename base_t>
class basic_userdata;
template <typename base_t>
class basic_lightuserdata;
template <typename base_t>
class basic_coroutine;
template <typename base_t>
class basic_packaged_coroutine;
template <typename base_t>
class basic_thread;
using object = basic_object<reference>;
using userdata = basic_userdata<reference>;
using lightuserdata = basic_lightuserdata<reference>;
using thread = basic_thread<reference>;
using coroutine = basic_coroutine<reference>;
using packaged_coroutine = basic_packaged_coroutine<reference>;
using main_object = basic_object<main_reference>;
using main_userdata = basic_userdata<main_reference>;
using main_lightuserdata = basic_lightuserdata<main_reference>;
using main_coroutine = basic_coroutine<main_reference>;
using stack_object = basic_object<stack_reference>;
using stack_userdata = basic_userdata<stack_reference>;
using stack_lightuserdata = basic_lightuserdata<stack_reference>;
using stack_thread = basic_thread<stack_reference>;
using stack_coroutine = basic_coroutine<stack_reference>;
struct stack_proxy_base;
struct stack_proxy;
struct variadic_args;
struct variadic_results;
struct stack_count;
struct this_state;
struct this_main_state;
struct this_environment;
class state_view;
class state;
template <typename T>
struct as_table_t;
template <typename T>
struct as_container_t;
template <typename T>
struct nested;
template <typename T>
struct light;
template <typename T>
struct user;
template <typename T>
struct as_args_t;
template <typename T>
struct protect_t;
template <typename F, typename... Policies>
struct policy_wrapper;
template <typename T>
struct usertype_traits;
template <typename T>
struct unique_usertype_traits;
template <typename... Args>
struct types {
typedef std::make_index_sequence<sizeof...(Args)> indices;
static constexpr std::size_t size() {
return sizeof...(Args);
}
};
template <typename T>
struct derive : std::false_type {
typedef types<> type;
};
template <typename T>
struct base : std::false_type {
typedef types<> type;
};
template <typename T>
struct weak_derive {
static bool value;
};
template <typename T>
bool weak_derive<T>::value = false;
namespace stack {
struct record;
}
#if SOL_IS_OFF(SOL_USE_BOOST_I_)
template <class T>
class optional;
template <class T>
class optional<T&>;
#endif
using check_handler_type = int(lua_State*, int, type, type, const char*);
} // namespace sol
#define SOL_BASE_CLASSES(T, ...) \
namespace sol { \
template <> \
struct base<T> : std::true_type { \
typedef ::sol::types<__VA_ARGS__> type; \
}; \
} \
void a_sol3_detail_function_decl_please_no_collide()
#define SOL_DERIVED_CLASSES(T, ...) \
namespace sol { \
template <> \
struct derive<T> : std::true_type { \
typedef ::sol::types<__VA_ARGS__> type; \
}; \
} \
void a_sol3_detail_function_decl_please_no_collide()
#endif // SOL_FORWARD_HPP
// end of sol/forward.hpp
#endif // SOL_SINGLE_INCLUDE_FORWARD_HPP