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This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries. The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon. This is local work which has been sitting for awhile; thought someone might like to take a look at it. |
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.. | ||
sol | ||
dLua.cpp | ||
dLua.h | ||
lCommonTypes.cpp | ||
lCommonTypes.h | ||
lEntity.cpp | ||
lEntity.h | ||
LuaScript.cpp | ||
LuaScript.h | ||
LuaTerminateBehavior.h |