DarkflameServer/dGame/dUtilities
wincent 5f689104af Initial work on LUA scripting.
This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries.

The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon.

This is local work which has been sitting for awhile; thought someone might like to take a look at it.
2022-04-13 19:51:14 +02:00
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BrickDatabase.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
BrickDatabase.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dLocale.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dLocale.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameConfig.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameConfig.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GUID.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GUID.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Loot.cpp Merge pull request #291 from EmosewaMC/EmosewaMC 2022-01-04 12:01:32 +01:00
Loot.h Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281. 2021-12-21 03:17:35 -07:00
Mail.cpp Updated variable names 2021-12-23 18:48:08 -08:00
Mail.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Preconditions.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Preconditions.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
SlashCommandHandler.cpp Initial work on LUA scripting. 2022-04-13 19:51:14 +02:00
SlashCommandHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VanityUtilities.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
VanityUtilities.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00