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https://github.com/DarkflameUniverse/DarkflameServer.git
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53877a0bc3
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& * fix m_BehaviorID initialization * Fix BlockDefinition member naming * remove redundant reset()s * Replace UB forward template declarations with header include * remove unneeded comment * remove non-const ref getters * simplify default behavior id initialization * Fix invalidated use of Getter to set a value * Update AddStripMessage.cpp - change push_back to emplace_back * fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit) * deref * VERY experimental testing of forward declaration of templates - probably will revert * Revert changes (as expected) * Update BlockDefinition.h - remove extraneous semicolons * Update BlockDefinition.h - remove linebreak * Update Amf3.h member naming scheme * fix duplicated code * const iterators * const pointers * reviving this branch * update read switch cases |
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.. | ||
CMakeLists.txt | ||
DoClientProjectileImpact.h | ||
EchoStartSkill.h | ||
EchoSyncSkill.h | ||
GameMessageHandler.cpp | ||
GameMessageHandler.h | ||
GameMessages.cpp | ||
GameMessages.h | ||
PropertyDataMessage.cpp | ||
PropertyDataMessage.h | ||
PropertySelectQueryProperty.cpp | ||
PropertySelectQueryProperty.h | ||
RequestServerProjectileImpact.h | ||
StartSkill.h | ||
SyncSkill.h |