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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
#include "NsLupTeleport.h"
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#include "dZoneManager.h"
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#include "GameMessages.h"
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#include "AMFFormat.h"
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void NsLupTeleport::OnStartup(Entity* self)
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{
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self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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AMFStringValue* callbackClient = new AMFStringValue();
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callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
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args.InsertValue("callbackClient", callbackClient);
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AMFStringValue* strIdentifier = new AMFStringValue();
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strIdentifier->SetStringValue("choiceDoor");
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args.InsertValue("strIdentifier", strIdentifier);
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AMFStringValue* title = new AMFStringValue();
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title->SetStringValue("%[UI_CHOICE_DESTINATION]");
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args.InsertValue("title", title);
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AMFArrayValue* choiceOptions = new AMFArrayValue();
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{
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AMFArrayValue* nsArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Nimbus_Station.dds");
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nsArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[UI_CHOICE_NS]");
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nsArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1200");
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nsArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[UI_CHOICE_NS_HOVER]");
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nsArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(nsArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Nexus_Tower.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[UI_CHOICE_NT]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1900");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[UI_CHOICE_NT_HOVER]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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args.InsertValue("options", choiceOptions);
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}
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void NsLupTeleport::OnUse(Entity* self, Entity* user)
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{
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auto* player = user;
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if (CheckChoice(self, player))
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{
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
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}
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else
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{
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BaseOnUse(self, player);
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}
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}
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void NsLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void NsLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void NsLupTeleport::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void NsLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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