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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
25 lines
826 B
C++
25 lines
826 B
C++
#pragma once
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#include "CppScripts.h"
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/**
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* Information about pets regarding which effect to play when a skill is cast
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*/
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struct PetInfo {
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const std::vector<uint32_t> effect;
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const std::string skill;
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};
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class DamagingPets : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string message) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnSkillEventFired(Entity* self, Entity* target, const std::string& message) override;
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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private:
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static void MakeUntamable(Entity* self);
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static PetInfo GetPetInfo(Entity* self);
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static void ClearEffects(Entity* self);
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static const std::map<LOT, PetInfo> petInfo;
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};
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