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https://github.com/DarkflameUniverse/DarkflameServer.git
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
#include "NtVentureCannonServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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void NtVentureCannonServer::OnUse(Entity* self, Entity* user)
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{
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auto* player = user;
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const auto playerID = player->GetObjectID();
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auto enterCinematic = self->GetVar<std::u16string>(u"EnterCinematic");
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if (enterCinematic.empty())
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{
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return;
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}
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self->SetNetworkVar(u"bIsInUse", true);
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GameMessages::SendSetStunned(playerID, PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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auto destPosition = self->GetPosition();
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destPosition.y += 5 - 1.57f;
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auto destRotation = self->GetRotation();
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GameMessages::SendTeleport(playerID, destPosition, destRotation, player->GetSystemAddress(), true);
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GameMessages::SendPlayAnimation(player, u"scale-down", 4.0f);
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const auto enterCinematicUname = enterCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), enterCinematicUname, player->GetSystemAddress());
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GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), "{e8bf79ce-7453-4a7d-b872-fee65e97ff15}");
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self->AddCallbackTimer(3, [this, self]() {
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self->SetNetworkVar(u"bIsInUse", false);
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});
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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EnterCannonEnded(self, player);
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});
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}
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void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player)
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{
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const auto playerID = player->GetObjectID();
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const auto& cannonEffectGroup = EntityManager::Instance()->GetEntitiesInGroup("cannonEffect");
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if (!cannonEffectGroup.empty())
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{
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auto* cannonEffect = cannonEffectGroup[0];
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GameMessages::SendPlayFXEffect(cannonEffect, 6036, u"create", "cannon_blast", LWOOBJID_EMPTY, 1, 1, true);
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(cannonEffect, u"camshake-bridge", cannonEffect->GetObjectID(), 100);
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}
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FirePlayer(self, player);
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auto exitCinematic = self->GetVar<std::u16string>(u"ExitCinematic");
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if (exitCinematic.empty())
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{
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UnlockCannonPlayer(self, player);
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return;
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}
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const auto exitCinematicUname = exitCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), exitCinematicUname, player->GetSystemAddress(),
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true, true, true, false, 0, false, 0, false, false
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);
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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ExitCannonEnded(self, player);
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});
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}
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void NtVentureCannonServer::ExitCannonEnded(Entity* self, Entity* player)
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{
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UnlockCannonPlayer(self, player);
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}
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void NtVentureCannonServer::UnlockCannonPlayer(Entity* self, Entity* player)
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{
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GameMessages::SendSetStunned(player->GetObjectID(), POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true
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);
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self->SetNetworkVar(u"bIsInUse", false);
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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void NtVentureCannonServer::FirePlayer(Entity* self, Entity* player)
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{
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auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
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auto* destination = self;
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if (!destinationGroup.empty())
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{
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const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
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if (!groupObjs.empty())
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{
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destination = groupObjs[0];
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}
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}
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const auto destPosition = destination->GetPosition();
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const auto destRotation = destination->GetRotation();
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GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
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GameMessages::SendPlayAnimation(player, u"venture-cannon-out", 4.0f);
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}
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