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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "NpcCowboyServer.h"
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#include "MissionState.h"
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#include "InventoryComponent.h"
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void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
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{
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if (missionID != 1880)
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{
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return;
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}
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auto* inventoryComponent = target->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr)
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{
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return;
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}
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if (missionState == MissionState::MISSION_STATE_COMPLETE_ACTIVE||
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missionState == MissionState::MISSION_STATE_ACTIVE ||
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missionState == MissionState::MISSION_STATE_AVAILABLE ||
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missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
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{
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if (inventoryComponent->GetLotCount(14378) == 0)
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{
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inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)
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{
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inventoryComponent->RemoveItem(14378, 1);
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}
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}
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