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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
#include "DLUVanityNPC.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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void DLUVanityNPC::OnStartup(Entity* self)
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{
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m_NPC = VanityUtilities::GetNPC("averysumner - Destroyer of Worlds");
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if (m_NPC == nullptr) {
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return;
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}
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if (self->GetVar<bool>(u"teleport")) {
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self->AddTimer("setupTeleport", 15.0f);
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}
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}
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void DLUVanityNPC::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "setupTeleport") {
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GameMessages::SendPlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("teleport", 2.0f);
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self->AddTimer("stopFX", 2.0f);
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} else if (timerName == "stopFX") {
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GameMessages::SendStopFXEffect(self, true, "teleportBeam");
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GameMessages::SendStopFXEffect(self, true, "teleportRings");
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} else if (timerName == "teleport") {
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std::vector<VanityNPCLocation>& locations = m_NPC->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityNPCLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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if (self->GetPosition() == newLocation.m_Position) {
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goto selectLocation; // cry about it
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}
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self->SetPosition(newLocation.m_Position);
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self->SetRotation(newLocation.m_Rotation);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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self->AddTimer("stopFX", 2.0f);
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self->AddTimer("setupTeleport", 15.0f);
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}
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}
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