mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-20 21:54:23 +00:00
* feat: enemies now use weights on their attacks tested that 8 times out of 10, in close range, spiders did a web attack instead of a melee attack, vs the prior behavior of always following a pattern fixes #2002 * feedback
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include "CDObjectSkillsTable.h"
|
|
|
|
void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
|
|
|
// First, get the size of the table
|
|
uint32_t size = 0;
|
|
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills");
|
|
while (!tableSize.eof()) {
|
|
size = tableSize.getIntField(0, 0);
|
|
|
|
tableSize.nextRow();
|
|
}
|
|
|
|
tableSize.finalize();
|
|
|
|
// Reserve the size
|
|
auto& entries = GetEntriesMutable();
|
|
entries.reserve(size);
|
|
|
|
// Now get the data
|
|
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
|
|
while (!tableData.eof()) {
|
|
auto &entry = entries.emplace_back();
|
|
entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
|
|
entry.skillID = tableData.getIntField("skillID", -1);
|
|
entry.castOnType = tableData.getIntField("castOnType", -1);
|
|
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
|
|
|
|
tableData.nextRow();
|
|
}
|
|
}
|
|
|
|
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {
|
|
|
|
std::vector<CDObjectSkills> data = cpplinq::from(GetEntries())
|
|
>> cpplinq::where(predicate)
|
|
>> cpplinq::to_vector();
|
|
|
|
return data;
|
|
}
|
|
|
|
std::vector<CDObjectSkills> CDObjectSkillsTable::Get(const LOT lot) const {
|
|
std::vector<CDObjectSkills> toReturn;
|
|
for (const auto& entry : GetEntries()) {
|
|
if (entry.objectTemplate == lot) toReturn.push_back(entry);
|
|
}
|
|
return toReturn;
|
|
}
|