Files
DarkflameServer/dNet/ClientPackets.cpp
Aaron Kimbrell 55a6d0babc fix: the character data packet carries the world keys live sent
Every live character data packet (451 of 451) had legoclub=1, freetrial=0,
requiresrename=0, levelid and position.x/y/z + rotation.x/y/z/w next to
the keys already sent. LWOCharacterComponent::LoadConfigData (0x00c70f00)
reads requiresrename, legoclub and freetrial.

requiresrename is the character's refused-name state, levelid the zone id
(map, instance << 16, clone << 32) and the position and rotation are where
the player is put in the world.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:48:11 -06:00

39 KiB