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Switching characters keeps the connection (the client sends CHARACTER_LIST_REQUEST to the world it's in), so the per-client UGC state (waiting requests, pending mesh switches, the 3-switches-per-model cap) carried over to the next character. It's now dropped as on a disconnect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
64 KiB
64 KiB