Files
DarkflameServer/dGame/dUtilities
Aaron Kimbrell 5596f0fa2d fix(ugc): a client back at character select starts its UGC switches afresh
Switching characters keeps the connection (the client sends
CHARACTER_LIST_REQUEST to the world it's in), so the per-client UGC state
(waiting requests, pending mesh switches, the 3-switches-per-model cap)
carried over to the next character. It's now dropped as on a disconnect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:20 -05:00
..
2025-10-15 00:53:39 -05:00
2026-09-28 22:30:52 -05:00
2026-09-28 22:30:52 -05:00