DarkflameServer/dScripts/TreasureChestDragonServer.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

51 lines
1.2 KiB
C++

#include "TreasureChestDragonServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
void TreasureChestDragonServer::OnStartup(Entity* self)
{
}
void TreasureChestDragonServer::OnUse(Entity* self, Entity* user)
{
if (self->GetVar<bool>(u"bUsed"))
{
return;
}
self->SetVar<bool>(u"bUsed", true);
auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent == nullptr)
{
return;
}
auto rating = 1;
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr)
{
rating = team->members.size();
for (const auto member : team->members)
{
auto* memberObject = EntityManager::Instance()->GetEntity(member);
if (memberObject == nullptr) continue;
LootGenerator::Instance().DropActivityLoot(memberObject, self, scriptedActivityComponent->GetActivityID(), rating);
}
}
else
{
LootGenerator::Instance().DropActivityLoot(user, self, scriptedActivityComponent->GetActivityID(), rating);
}
self->Smash(self->GetObjectID());
}