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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "DestroyableComponent.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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#include "RaceImaginePowerup.h"
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#include "RacingTaskParam.h"
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#include "MissionComponent.h"
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void RaceImaginePowerup::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3)
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{
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if (sender->IsPlayer() && args == "powerup")
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{
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auto* possessorComponent = sender->GetComponent<PossessorComponent>();
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if (possessorComponent == nullptr)
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{
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return;
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}
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auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (vehicle == nullptr)
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{
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return;
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}
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auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr)
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{
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return;
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}
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destroyableComponent->Imagine(10);
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COLLECT_IMAGINATION);
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}
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}
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