DarkflameServer/dScripts/NjNPCMissionSpinjitzuServer.h
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

25 lines
722 B
C++

#pragma once
#include "CppScripts.h"
#include <map>
static std::map<std::u16string, uint32_t> ElementFlags = {
{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
};
static std::map<std::u16string, uint32_t> ElementMissions = {
{u"earth", 1796},
{u"lightning", 1952},
{u"ice", 1959},
{u"fire", 1962},
};
class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) override;
private:
const std::u16string ElementVariable = u"element";
};