DarkflameServer/dScripts/GfBanana.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

100 lines
2.1 KiB
C++

#include "GfBanana.h"
#include "Entity.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
void GfBanana::SpawnBanana(Entity* self)
{
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info {};
info.pos = position;
info.rot = rotation;
info.lot = 6909;
info.spawnerID = self->GetObjectID();
auto* entity = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(entity);
self->SetVar(u"banana", entity->GetObjectID());
entity->AddDieCallback([self]()
{
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
});
}
void GfBanana::OnStartup(Entity* self)
{
SpawnBanana(self);
}
void GfBanana::OnHit(Entity* self, Entity* attacker)
{
auto* destroyable = self->GetComponent<DestroyableComponent>();
destroyable->SetHealth(9999);
const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
if (bananaId == LWOOBJID_EMPTY) return;
auto* bananaEntity = EntityManager::Instance()->GetEntity(bananaId);
if (bananaEntity == nullptr)
{
self->SetVar(u"banana", LWOOBJID_EMPTY);
self->AddTimer("bananaTimer", 30);
return;
}
bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3::UNIT_Y * 8);
auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
bananaDestroyable->SetHealth(0);
bananaDestroyable->Smash(attacker->GetObjectID());
/*
auto position = self->GetPosition();
const auto rotation = self->GetRotation();
position.y += 12;
position.x -= rotation.GetRightVector().x * 5;
position.z -= rotation.GetRightVector().z * 5;
EntityInfo info {};
info.pos = position;
info.rot = rotation;
info.lot = 6718;
info.spawnerID = self->GetObjectID();
auto* entity = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
*/
EntityManager::Instance()->SerializeEntity(self);
}
void GfBanana::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "bananaTimer")
{
SpawnBanana(self);
}
}