mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
16 lines
376 B
C++
16 lines
376 B
C++
#include "AgSurvivalSpiderling.h"
|
|
#include "BaseCombatAIComponent.h"
|
|
|
|
void AgSurvivalSpiderling::OnStartup(Entity *self) {
|
|
BaseWavesGenericEnemy::OnStartup(self);
|
|
|
|
auto* combatAI = self->GetComponent<BaseCombatAIComponent>();
|
|
if (combatAI != nullptr) {
|
|
combatAI->SetStunImmune(true);
|
|
}
|
|
}
|
|
|
|
uint32_t AgSurvivalSpiderling::GetPoints() {
|
|
return 300;
|
|
}
|