Files
DarkflameServer/tests/dGameTests/dComponentsTests/CMakeLists.txt
Aaron Kimbrell 721925add0 fix(factions): override_faction 0 keeps the template's factions
The client (LWODestroyableComponent::LoadConfigData 0x00c44cb0) uses a
level object's set_faction only when override_faction is absent or true;
with override_faction=0 LoadDataFromTemplate (0x00c9f900) puts the
DestructibleComponent factionList back. 2948 level objects have
override_faction=0, and DLU applied their set_faction anyway. The
resolution is now DestroyableComponent::GetLevelFactions, with tests.
No wire change.

In game: enemies and smashables placed in levels with a set_faction but
override_faction=0 (most smashables, many enemies) are targeted and
aggro as before for the common case; check a few enemies in AG/GF/FV
still fight you and friendly objects are not attacked, and that
smashables still smash and give credit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 23:34:22 -05:00

25 lines
784 B
CMake

set(DCOMPONENTS_TESTS
"DeletionRestrictionTests.cpp"
"InventorySaveTests.cpp"
"DestroyableLevelConfigTests.cpp"
"VendorBuybackTests.cpp"
"RacingWrongWayTests.cpp"
"DestroyableComponentTests.cpp"
"PetComponentTests.cpp"
"SimplePhysicsComponentTests.cpp"
"SavingTests.cpp"
"ReplicaComponentOrderTests.cpp"
)
# Get the folder name and prepend it to the files above
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
list(TRANSFORM DCOMPONENTS_TESTS PREPEND "${thisFolderName}/")
# Export to parent scope
set(DCOMPONENTS_TESTS ${DCOMPONENTS_TESTS} PARENT_SCOPE)
# Copy test files to testing directory
add_subdirectory(TestData)
list(TRANSFORM COMPONENT_TEST_DATA PREPEND "${thisFolderName}/")
set(COMPONENT_TEST_DATA ${COMPONENT_TEST_DATA} PARENT_SCOPE)