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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
20 lines
447 B
C++
20 lines
447 B
C++
#pragma once
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#include "CDTable.h"
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struct CDPropertyTemplate {
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uint32_t id;
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uint32_t mapID;
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uint32_t vendorMapID;
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std::string spawnName;
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};
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class CDPropertyTemplateTable : public CDTable<CDPropertyTemplateTable, std::vector<CDPropertyTemplate>> {
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public:
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void LoadValuesFromDatabase();
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CDPropertyTemplate GetByMapID(uint32_t mapID);
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// Every row (the news screen's top property slots are chosen from them)
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using CDTable::GetEntries;
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};
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