mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
727 lines
26 KiB
C++
727 lines
26 KiB
C++
#include "Web.h"
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#include "Game.h"
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#include "magic_enum.hpp"
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#include "json.hpp"
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#include "Logger.h"
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#include "eHTTPMethod.h"
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#include "GeneralUtils.h"
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#include "JSONUtils.h"
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#include "HTTPContext.h"
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#include "IHTTPMiddleware.h"
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#include <ranges>
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#include <set>
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#include <vector>
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#include <cctype>
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#include <chrono>
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namespace Game {
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Web web;
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}
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namespace {
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const std::string wsSubscribed = "{\"status\":\"subscribed\"}";
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const std::string wsUnsubscribed = "{\"status\":\"unsubscribed\"}";
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std::map<std::pair<eHTTPMethod, std::string>, HTTPRoute> g_HTTPRoutes;
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std::map<std::string, WSEvent> g_WSEvents;
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std::vector<std::string> g_WSSubscriptions;
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// Minimum permission level per subscription, parallel to g_WSSubscriptions
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std::vector<std::function<uint8_t()>> g_WSSubscriptionLevels;
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// Authenticated WebSocket connections: their permission level, account and the token they connected with.
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// Entries are removed on MG_EV_CLOSE so a reused connection address is never treated as authenticated.
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struct WSClient {
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uint8_t level{};
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uint32_t accountId{};
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std::string token; // empty for trusted internal connections, which are never rechecked
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bool apiToken{}; // connected with Authorization: Bearer (subject to the API access rule)
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std::chrono::steady_clock::time_point nextCheck;
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};
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std::map<mg_connection*, WSClient> g_AuthenticatedWSConnections;
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constexpr uint8_t INTERNAL_WS_LEVEL = UINT8_MAX;
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constexpr auto WS_RECHECK_INTERVAL = std::chrono::seconds(60);
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// Close a WebSocket whose session is no longer valid (logged out everywhere, banned, demoted below dashboard access)
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void CloseWebSocket(mg_connection* connection) {
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static const std::string ended = "{\"event\":\"session_ended\"}";
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mg_ws_send(connection, ended.c_str(), ended.size(), WEBSOCKET_OP_TEXT);
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mg_ws_send(connection, "", 0, WEBSOCKET_OP_CLOSE);
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connection->is_draining = 1;
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g_AuthenticatedWSConnections.erase(connection);
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}
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void RecheckDueWebSockets() {
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const auto& callback = Game::web.GetWSAuthCallback();
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if (!callback) return;
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const auto now = std::chrono::steady_clock::now();
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std::vector<mg_connection*> expired;
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for (auto& [connection, client] : g_AuthenticatedWSConnections) {
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if (client.token.empty() || client.nextCheck > now) continue;
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client.nextCheck = now + WS_RECHECK_INTERVAL;
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auto auth = callback(client.token);
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if (auth && client.apiToken && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(auth->level)) auth.reset();
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if (!auth || auth->accountId != client.accountId) {
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expired.push_back(connection);
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continue;
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}
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client.level = auth->level;
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}
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for (auto* connection : expired) {
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LOG_DEBUG("Closing a WebSocket whose session is no longer valid");
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CloseWebSocket(connection);
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}
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}
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// Global middleware applied to all routes
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std::vector<MiddlewarePtr> g_GlobalMiddleware;
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// Helper to extract client IP from mongoose connection
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static std::string GetClientIP(mg_connection* connection) {
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if (!connection) return "unknown";
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const uint8_t* ip = connection->rem.ip;
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// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
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if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
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ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
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ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
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// IPv4 address is in bytes 12-15
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char buffer[32]{};
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snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
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ip[12], ip[13], ip[14], ip[15]);
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return buffer;
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}
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// Direct IPv4
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char buffer[32]{};
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snprintf(buffer, sizeof(buffer), "%d.%d.%d.%d",
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ip[0], ip[1], ip[2], ip[3]);
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return buffer;
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}
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// Helper to populate HTTPContext from mg_http_message
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static void PopulateHTTPContext(HTTPContext& context,
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const mg_http_message* http_msg,
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mg_connection* connection) {
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// Parse method
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context.method = std::string(http_msg->method.buf, http_msg->method.len);
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// Paths are matched case-insensitively. mongoose keeps the query string separate from the URI;
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// it is not lowercased because parameter values (search terms) are case-sensitive.
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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context.originalPath = uri;
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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context.path = uri;
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context.queryString = std::string(http_msg->query.buf, http_msg->query.len);
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// Parse body
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context.body = std::string(http_msg->body.buf, http_msg->body.len);
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// Copy every request header; HTTPContext lowercases names for case-insensitive lookup
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for (const auto& header : http_msg->headers) {
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if (header.name.len == 0) break;
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context.SetHeader(std::string(header.name.buf, header.name.len), std::string(header.value.buf, header.value.len));
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}
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// Get client IP
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context.clientIP = GetClientIP(connection);
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}
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const char* ContentTypeToString(eContentType contentType) {
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switch (contentType) {
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case eContentType::APPLICATION_JSON:
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return "application/json";
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case eContentType::TEXT_HTML:
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return "text/html; charset=utf-8";
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case eContentType::TEXT_CSS:
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return "text/css; charset=utf-8";
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case eContentType::TEXT_JAVASCRIPT:
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return "application/javascript; charset=utf-8";
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case eContentType::TEXT_PLAIN:
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return "text/plain; charset=utf-8";
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case eContentType::TEXT_CSV:
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return "text/csv; charset=utf-8";
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case eContentType::IMAGE_PNG:
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return "image/png";
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case eContentType::IMAGE_JPEG:
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return "image/jpeg";
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case eContentType::APPLICATION_OCTET_STREAM:
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return "application/octet-stream";
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case eContentType::TEXT_PROMETHEUS:
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return "text/plain; version=0.0.4; charset=utf-8";
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default:
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return "application/json";
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}
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}
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}
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using json = nlohmann::json;
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namespace {
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const char* ReasonPhrase(int status) {
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switch (status) {
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case 200: return "OK";
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case 201: return "Created";
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case 204: return "No Content";
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case 301: return "Moved Permanently";
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case 302: return "Found";
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case 304: return "Not Modified";
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case 400: return "Bad Request";
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case 401: return "Unauthorized";
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case 403: return "Forbidden";
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case 404: return "Not Found";
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case 405: return "Method Not Allowed";
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case 409: return "Conflict";
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case 413: return "Payload Too Large";
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case 429: return "Too Many Requests";
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case 500: return "Internal Server Error";
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case 503: return "Service Unavailable";
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default: return status < 400 ? "OK" : "Error";
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}
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}
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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if (g_HTTPRoutes.empty()) return;
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HTTPReply reply;
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else {
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// All authentication is now handled by middleware chain
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// Convert method from cstring to enum
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
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// Extract URI and convert to lowercase
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// Special case for websocket
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if (uri == "/ws" && method == eHTTPMethod::GET) {
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// Check if connection is from localhost/internal network
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bool isInternal = false;
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const uint8_t* ip = connection->rem.ip;
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// Check for IPv4-mapped IPv6 addresses (::ffff:x.x.x.x)
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if (ip[0] == 0 && ip[1] == 0 && ip[2] == 0 && ip[3] == 0 &&
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ip[4] == 0 && ip[5] == 0 && ip[6] == 0 && ip[7] == 0 &&
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ip[8] == 0 && ip[9] == 0 && ip[10] == 0xff && ip[11] == 0xff) {
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// IPv4 address is in bytes 12-15
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uint8_t b1 = ip[12];
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uint8_t b2 = ip[13];
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// Check for 127.x.x.x (localhost)
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if (b1 == 127) {
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isInternal = true;
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}
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// Check for 192.168.x.x
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else if (b1 == 192 && b2 == 168) {
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isInternal = true;
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}
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// Check for 10.x.x.x
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else if (b1 == 10) {
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isInternal = true;
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}
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// Check for 172.16.x.x to 172.31.x.x
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else if (b1 == 172 && b2 >= 16 && b2 <= 31) {
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isInternal = true;
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}
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}
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// Internal connections are only trusted when the server has no token authentication.
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// With authentication configured a reverse proxy would make every client look internal.
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std::optional<WSAuth> level;
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std::string connectToken;
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bool apiToken = false;
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if (!Game::web.GetWSAuthCallback()) {
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if (isInternal) level = WSAuth{ INTERNAL_WS_LEVEL, 0 };
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} else if (const auto* authHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Authorization");
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authHeader && std::string_view(authHeader->buf, authHeader->len).starts_with("Bearer ")) {
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// Bots and scripts: an API token, like the REST API takes it (and subject to the same API access rule)
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const std::string token(authHeader->buf + 7, authHeader->len - 7);
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level = Game::web.GetWSAuthCallback()(token);
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if (level && Game::web.GetWSApiAccessCallback() && !Game::web.GetWSApiAccessCallback()(level->level)) level.reset();
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connectToken = token;
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apiToken = true;
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} else {
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const auto* cookieHeader = mg_http_get_header(const_cast<mg_http_message*>(http_msg), "Cookie");
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if (cookieHeader) {
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std::string cookieStr = std::string(cookieHeader->buf, cookieHeader->len);
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// Extract token from cookie
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const std::string tokenPrefix = "dashboardToken=";
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const size_t tokenPos = cookieStr.find(tokenPrefix);
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if (tokenPos != std::string::npos) {
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size_t valueStart = tokenPos + tokenPrefix.length();
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size_t valueEnd = cookieStr.find(";", valueStart);
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if (valueEnd == std::string::npos) {
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valueEnd = cookieStr.length();
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}
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std::string token = cookieStr.substr(valueStart, valueEnd - valueStart);
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level = Game::web.GetWSAuthCallback()(token);
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connectToken = token;
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}
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}
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}
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if (level) {
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mg_ws_upgrade(connection, const_cast<mg_http_message*>(http_msg), NULL);
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g_AuthenticatedWSConnections[connection] = { level->level, level->accountId, connectToken, apiToken,
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std::chrono::steady_clock::now() + WS_RECHECK_INTERVAL };
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const char* connType = isInternal ? "internal" : "external";
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LOG_DEBUG("Upgraded %s connection to websocket: %d.%d.%d.%d:%i", connType, MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
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} else {
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LOG_DEBUG("Rejected WebSocket connection - no valid authentication from %d.%d.%d.%d:%i", MG_IPADDR_PARTS(&connection->rem.ip), connection->rem.port);
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
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if (!reply.location.empty()) {
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headers += "Location: " + reply.location + "\r\n";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), headers.c_str(), reply.message.c_str());
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}
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// return cause they are now a websocket or connection closed
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return;
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}
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// Handle HTTP request
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auto routeItr = g_HTTPRoutes.find({method, uri});
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// If exact match not found, try pattern matching with :param syntax
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if (routeItr == g_HTTPRoutes.end()) {
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for (const auto& [key, route] : g_HTTPRoutes) {
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if (key.first != method) continue;
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const std::string& pattern = key.second;
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// Simple pattern matching for :param syntax
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if (pattern.find(':') != std::string::npos) {
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// Split by '/' and compare segments
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std::vector<std::string> patternSegments;
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std::vector<std::string> uriSegments;
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size_t pos = 0;
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const std::string& str = pattern;
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while (pos < str.length()) {
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size_t slash = str.find('/', pos);
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if (slash == std::string::npos) slash = str.length();
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if (slash > pos) { // Skip empty segments
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patternSegments.push_back(str.substr(pos, slash - pos));
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}
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pos = slash + 1;
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}
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pos = 0;
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while (pos < uri.length()) {
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size_t slash = uri.find('/', pos);
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if (slash == std::string::npos) slash = uri.length();
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if (slash > pos) { // Skip empty segments
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uriSegments.push_back(uri.substr(pos, slash - pos));
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}
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pos = slash + 1;
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}
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// Check if segment counts match
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if (patternSegments.size() == uriSegments.size()) {
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bool matches = true;
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for (size_t i = 0; i < patternSegments.size(); ++i) {
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const auto& patternSeg = patternSegments[i];
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const auto& uriSeg = uriSegments[i];
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// If pattern segment is a parameter (starts with :), it always matches
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// Otherwise it must be an exact match
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if (!patternSeg.empty() && patternSeg[0] != ':' && patternSeg != uriSeg) {
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matches = false;
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break;
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}
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}
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if (matches) {
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routeItr = g_HTTPRoutes.find({method, pattern});
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break;
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}
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}
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}
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}
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}
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if (routeItr != g_HTTPRoutes.end()) {
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const auto& route = routeItr->second;
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// Create HTTP context from request
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HTTPContext context;
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PopulateHTTPContext(context, http_msg, connection);
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// Build complete middleware chain
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std::vector<MiddlewarePtr> middlewareChain = g_GlobalMiddleware;
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middlewareChain.insert(middlewareChain.end(),
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route.middleware.begin(),
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route.middleware.end());
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// Execute middleware chain
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bool chainPassed = true;
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for (const auto& middleware : middlewareChain) {
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if (!middleware->Process(context, reply)) {
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chainPassed = false;
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LOG_DEBUG("Middleware %s rejected request to %s %s",
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middleware->GetName().c_str(),
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context.method.c_str(),
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context.path.c_str());
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break;
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}
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}
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// Call handler only if all middleware passed. A failing handler (e.g. a database error) answers 500
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// instead of taking the whole server down.
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if (chainPassed) {
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try {
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route.handle(reply, context);
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} catch (const std::exception& ex) {
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LOG("Error handling %s %s: %s", context.method.c_str(), context.path.c_str(), ex.what());
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reply = HTTPReply{};
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reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
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reply.message = "{\"success\":false,\"error\":\"Internal server error\"}";
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}
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}
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} else {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Not Found\"}";
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}
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}
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// Build headers
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std::string headers = std::string("Content-Type: ") + ContentTypeToString(reply.contentType) + "\r\n";
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if (!reply.location.empty()) {
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headers += "Location: " + reply.location + "\r\n";
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}
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// A route's own header replaces a default header of the same name
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const auto headerName = [](const std::string& header) {
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std::string name = header.substr(0, header.find(':'));
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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return name;
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};
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for (const auto& header : Game::web.GetDefaultHeaders()) {
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const auto name = headerName(header);
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if (std::ranges::none_of(reply.headers, [&](const std::string& h) { return headerName(h) == name; })) headers += header + "\r\n";
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}
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for (const auto& header : reply.headers) headers += header + "\r\n";
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if (!reply.file.empty() && reply.status == eHTTPStatusCode::OK && http_msg) {
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// Streamed in chunks by mongoose. Content-Type comes from the mime override (it adds its own header).
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std::string extraHeaders = headers.substr(headers.find("\r\n") + 2);
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const std::string mimeTypes = std::string("*=") + ContentTypeToString(reply.contentType);
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mg_http_serve_opts opts{};
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opts.extra_headers = extraHeaders.c_str();
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opts.mime_types = mimeTypes.c_str();
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// Without Accept-Encoding, so a stale "<file>.gz" next to the file is never served instead
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mg_http_message request = *http_msg;
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for (auto& header : request.headers) {
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if (header.name.len && mg_strcasecmp(header.name, mg_str("Accept-Encoding")) == 0) header.name = mg_str("X-Ignored");
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}
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mg_http_serve_file(connection, &request, reply.file.c_str(), &opts);
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return;
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}
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// Written by hand rather than with mg_http_reply: that pads Content-Length with spaces (it fills the number in
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// afterwards), which strict clients such as Node's fetch reject, and it can't send binary bodies
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headers += "Content-Length: " + std::to_string(reply.message.size()) + "\r\n";
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const auto status = static_cast<int>(reply.status);
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std::string resp = "HTTP/1.1 " + std::to_string(status) + " " + ReasonPhrase(status) + "\r\n" + headers + "\r\n";
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mg_send(connection, resp.data(), resp.size());
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mg_send(connection, reply.message.data(), reply.message.size());
|
|
connection->is_resp = 0;
|
|
}
|
|
|
|
|
|
|
|
void HandleWSMessage(mg_connection* connection, const mg_ws_message* ws_msg) {
|
|
// Check if connection is authenticated
|
|
if (g_AuthenticatedWSConnections.find(connection) == g_AuthenticatedWSConnections.end()) {
|
|
LOG_DEBUG("Received websocket message from unauthenticated connection");
|
|
mg_ws_send(connection, "{\"error\":\"Unauthorized\"}", 23, WEBSOCKET_OP_TEXT);
|
|
return;
|
|
}
|
|
|
|
if (!ws_msg) {
|
|
LOG_DEBUG("Received invalid websocket message");
|
|
return;
|
|
} else {
|
|
LOG_DEBUG("Received websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
|
auto data = GeneralUtils::TryParse<json>(std::string(ws_msg->data.buf, ws_msg->data.len));
|
|
if (data) {
|
|
const auto& good_data = data.value();
|
|
auto check = JSONUtils::CheckRequiredData(good_data, { "event" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto event = good_data["event"].get<std::string>();
|
|
const auto eventItr = g_WSEvents.find(event);
|
|
if (eventItr != g_WSEvents.end()) {
|
|
const auto& [_, event] = *eventItr;
|
|
try {
|
|
event.handle(connection, good_data);
|
|
} catch (const std::exception& ex) {
|
|
LOG("Error handling websocket event %s: %s", event.name.c_str(), ex.what());
|
|
}
|
|
} else {
|
|
LOG_DEBUG("Received invalid websocket event: %s", event.c_str());
|
|
}
|
|
}
|
|
} else {
|
|
LOG_DEBUG("Received invalid websocket message: %.*s", static_cast<uint32_t>(ws_msg->data.len), ws_msg->data.buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle websocket connection subscribing to an event
|
|
void HandleWSSubscribe(mg_connection* connection, json data) {
|
|
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto subscription = data["subscription"].get<std::string>();
|
|
// check subscription vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
const auto connItr = g_AuthenticatedWSConnections.find(connection);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < g_WSSubscriptionLevels[index]()) {
|
|
const std::string forbidden = "{\"error\":\"Forbidden\",\"subscription\":\"" + subscription + "\"}";
|
|
mg_ws_send(connection, forbidden.c_str(), forbidden.size(), WEBSOCKET_OP_TEXT);
|
|
return;
|
|
}
|
|
connection->data[index] = SubscriptionStatus::SUBSCRIBED;
|
|
// send subscribe message
|
|
mg_ws_send(connection, wsSubscribed.c_str(), wsSubscribed.size(), WEBSOCKET_OP_TEXT);
|
|
LOG_DEBUG("subscription %s subscribed", subscription.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle websocket connection unsubscribing from an event
|
|
void HandleWSUnsubscribe(mg_connection* connection, json data) {
|
|
auto check = JSONUtils::CheckRequiredData(data, { "subscription" });
|
|
if (!check.empty()) {
|
|
LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
|
|
} else {
|
|
const auto subscription = data["subscription"].get<std::string>();
|
|
// check subscription vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
connection->data[index] = SubscriptionStatus::UNSUBSCRIBED;
|
|
// send unsubscribe message
|
|
mg_ws_send(connection, wsUnsubscribed.c_str(), wsUnsubscribed.size(), WEBSOCKET_OP_TEXT);
|
|
LOG_DEBUG("subscription %s unsubscribed", subscription.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void HandleWSGetSubscriptions(mg_connection* connection, json data) {
|
|
// list subscribed and non subscribed subscriptions
|
|
json response;
|
|
// check subscription vector
|
|
for (const auto& sub : g_WSSubscriptions) {
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, sub);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
// get index of subscription
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
if (connection->data[index] == SubscriptionStatus::SUBSCRIBED) {
|
|
response["subscribed"].push_back(sub);
|
|
} else {
|
|
response["unsubscribed"].push_back(sub);
|
|
}
|
|
}
|
|
}
|
|
mg_ws_send(connection, response.dump().c_str(), response.dump().size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
|
|
void HandleMessages(mg_connection* connection, int message, void* message_data) {
|
|
if (!Game::web.IsEnabled()) return;
|
|
switch (message) {
|
|
case MG_EV_HTTP_MSG:
|
|
HandleHTTPMessage(connection, static_cast<mg_http_message*>(message_data));
|
|
break;
|
|
case MG_EV_WS_MSG:
|
|
HandleWSMessage(connection, static_cast<mg_ws_message*>(message_data));
|
|
break;
|
|
case MG_EV_CLOSE:
|
|
g_AuthenticatedWSConnections.erase(connection);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Redirect mongoose logs to our logger
|
|
static void DLOG(char ch, void *param) {
|
|
static char buf[256]{};
|
|
static size_t len{};
|
|
if (ch != '\n') buf[len++] = ch; // we provide the newline in our logger
|
|
if (ch == '\n' || len >= sizeof(buf)) {
|
|
if (Game::logger) LOG_DEBUG("%.*s", static_cast<int>(len), buf);
|
|
len = 0;
|
|
}
|
|
}
|
|
|
|
void Web::RegisterHTTPRoute(HTTPRoute route) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register HTTP route %s: web server not enabled", route.path.c_str());
|
|
return;
|
|
}
|
|
|
|
auto [_, success] = g_HTTPRoutes.try_emplace({ route.method, route.path }, route);
|
|
if (!success) {
|
|
LOG_DEBUG("Failed to register HTTP route %s", route.path.c_str());
|
|
} else {
|
|
LOG_DEBUG("Registered HTTP route %s", route.path.c_str());
|
|
}
|
|
}
|
|
|
|
void Web::RegisterWSEvent(WSEvent event) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register WS event %s: web server not enabled", event.name.c_str());
|
|
return;
|
|
}
|
|
|
|
auto [_, success] = g_WSEvents.try_emplace(event.name, event);
|
|
if (!success) {
|
|
LOG_DEBUG("Failed to register WS event %s", event.name.c_str());
|
|
} else {
|
|
LOG_DEBUG("Registered WS event %s", event.name.c_str());
|
|
}
|
|
}
|
|
|
|
void Web::RegisterWSSubscription(const std::string& subscription, uint8_t minLevel) {
|
|
RegisterWSSubscription(subscription, [minLevel] { return minLevel; });
|
|
}
|
|
|
|
void Web::RegisterWSSubscription(const std::string& subscription, std::function<uint8_t()> minLevel) {
|
|
if (!Game::web.enabled) {
|
|
LOG_DEBUG("Failed to register WS subscription %s: web server not enabled", subscription.c_str());
|
|
return;
|
|
}
|
|
|
|
// check that subsction is not already in the vector
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr != g_WSSubscriptions.end()) {
|
|
LOG_DEBUG("Failed to register WS subscription %s: duplicate", subscription.c_str());
|
|
} else if (g_WSSubscriptions.size() >= MG_DATA_SIZE) {
|
|
LOG("Failed to register WS subscription %s: limit of %d subscriptions reached", subscription.c_str(), MG_DATA_SIZE);
|
|
} else {
|
|
LOG_DEBUG("Registered WS subscription %s", subscription.c_str());
|
|
g_WSSubscriptions.push_back(subscription);
|
|
g_WSSubscriptionLevels.push_back(std::move(minLevel));
|
|
}
|
|
}
|
|
|
|
void Web::AddGlobalMiddleware(MiddlewarePtr middleware) {
|
|
if (!middleware) {
|
|
LOG_DEBUG("Attempted to add null middleware");
|
|
return;
|
|
}
|
|
g_GlobalMiddleware.push_back(middleware);
|
|
LOG_DEBUG("Registered global middleware: %s", middleware->GetName().c_str());
|
|
}
|
|
|
|
Web::Web() {
|
|
mg_log_set_fn(DLOG, NULL); // Redirect logs to our logger
|
|
mg_log_set(MG_LL_DEBUG);
|
|
mg_mgr_init(&mgr); // Initialize event manager
|
|
}
|
|
|
|
Web::~Web() {
|
|
mg_mgr_free(&mgr);
|
|
}
|
|
|
|
bool Web::Startup(const std::string& listen_ip, const uint32_t listen_port) {
|
|
|
|
// Make listen address
|
|
const std::string listen_address = "http://" + listen_ip + ":" + std::to_string(listen_port);
|
|
LOG("Starting web server on %s", listen_address.c_str());
|
|
|
|
// Create HTTP listener
|
|
if (!mg_http_listen(&mgr, listen_address.c_str(), HandleMessages, NULL)) {
|
|
LOG("Failed to create web server listener on %s", listen_address.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Set enabled flag
|
|
Game::web.enabled = true;
|
|
|
|
// Core WebSocket Events
|
|
Game::web.RegisterWSEvent({
|
|
.name = "subscribe",
|
|
.handle = HandleWSSubscribe
|
|
});
|
|
|
|
Game::web.RegisterWSEvent({
|
|
.name = "unsubscribe",
|
|
.handle = HandleWSUnsubscribe
|
|
});
|
|
|
|
Game::web.RegisterWSEvent({
|
|
.name = "getSubscriptions",
|
|
.handle = HandleWSGetSubscriptions
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
void Web::ReceiveRequests(int timeoutMs) {
|
|
mg_mgr_poll(&mgr, timeoutMs);
|
|
RecheckDueWebSockets();
|
|
}
|
|
|
|
void Web::RecheckWebSockets(uint32_t accountId) {
|
|
for (auto& [connection, client] : g_AuthenticatedWSConnections) {
|
|
if (accountId == 0 || client.accountId == accountId) client.nextCheck = {};
|
|
}
|
|
}
|
|
|
|
void Web::SendWSMessageToAccount(const std::string subscription, json& data, uint32_t accountId) {
|
|
if (!Game::web.enabled || accountId == 0) return;
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr == g_WSSubscriptions.end()) return;
|
|
data["event"] = subscription;
|
|
const auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
const auto payload = data.dump();
|
|
const auto minLevel = g_WSSubscriptionLevels[index]();
|
|
for (auto* wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
|
|
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
|
|
const auto connItr = g_AuthenticatedWSConnections.find(wc);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.accountId != accountId || connItr->second.level < minLevel) continue;
|
|
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
}
|
|
|
|
void Web::SendWSMessage(const std::string subscription, json& data) {
|
|
if (!Game::web.enabled) return; // don't attempt to send if web is not enabled
|
|
|
|
// find subscription
|
|
auto subItr = std::ranges::find(g_WSSubscriptions, subscription);
|
|
if (subItr == g_WSSubscriptions.end()) {
|
|
LOG_DEBUG("Failed to send WS message: subscription %s not found", subscription.c_str());
|
|
return;
|
|
}
|
|
// tell it the event type
|
|
data["event"] = subscription;
|
|
auto index = std::distance(g_WSSubscriptions.begin(), subItr);
|
|
|
|
const auto payload = data.dump();
|
|
const auto minLevel = g_WSSubscriptionLevels[index]();
|
|
for (auto *wc = Game::web.GetManager().conns; wc != NULL; wc = wc->next) {
|
|
if (!wc->is_websocket || wc->is_closing || wc->data[index] != SubscriptionStatus::SUBSCRIBED) continue;
|
|
const auto connItr = g_AuthenticatedWSConnections.find(wc);
|
|
if (connItr == g_AuthenticatedWSConnections.end() || connItr->second.level < minLevel) continue;
|
|
mg_ws_send(wc, payload.c_str(), payload.size(), WEBSOCKET_OP_TEXT);
|
|
}
|
|
}
|