DarkflameServer/dScripts/AgShipPlayerDeathTrigger.cpp
2021-12-05 18:54:36 +01:00

12 lines
459 B
C++

#include "AgShipPlayerDeathTrigger.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (target->GetLOT() == 1 && !target->GetIsDead()) {
Game::logger->Log("CppScripts::AgShipPlayerDeathTrigger", "Attempting to kill %llu\n", target->GetObjectID());
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
}
}