mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
12 lines
459 B
C++
12 lines
459 B
C++
|
#include "AgShipPlayerDeathTrigger.h"
|
||
|
#include "Entity.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "Game.h"
|
||
|
#include "dLogger.h"
|
||
|
|
||
|
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
|
||
|
if (target->GetLOT() == 1 && !target->GetIsDead()) {
|
||
|
Game::logger->Log("CppScripts::AgShipPlayerDeathTrigger", "Attempting to kill %llu\n", target->GetObjectID());
|
||
|
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
|
||
|
}
|
||
|
}
|