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DarkflameServer/dGame/dPropertyBehaviors
History
David Markowitz 51e4273a53 add resetting
2025-04-02 23:37:06 -07:00
..
ControlBehaviorMessages
use a cast
2024-12-14 17:55:41 -08:00
BehaviorStates.h
Further implement Property Behavior parsing (#936)
2023-02-13 18:55:44 -08:00
BlockDefinition.cpp
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
2024-11-18 20:45:24 -06:00
BlockDefinition.h
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
2024-11-18 20:45:24 -06:00
CMakeLists.txt
fix: Dissolve more CMake dependencies (#1387)
2024-03-05 20:13:24 -06:00
ControlBehaviors.cpp
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
2024-11-18 20:45:24 -06:00
ControlBehaviors.h
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
2024-11-18 20:45:24 -06:00
PropertyBehavior.cpp
add resetting
2025-04-02 23:37:06 -07:00
PropertyBehavior.h
most of gameplay tab works
2025-03-31 21:30:33 -07:00
State.cpp
add resetting
2025-04-02 23:37:06 -07:00
State.h
most of gameplay tab works
2025-03-31 21:30:33 -07:00
Strip.cpp
add resetting
2025-04-02 23:37:06 -07:00
Strip.h
working basic behaviors
2025-04-02 19:07:04 -07:00
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