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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
43 lines
923 B
C++
43 lines
923 B
C++
#include "TriggerAmbush.h"
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#include "dZoneManager.h"
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void TriggerAmbush::OnStartup(Entity* self)
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{
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self->SetProximityRadius(20, "ambush");
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}
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void TriggerAmbush::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
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{
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if (name != "ambush" || status != "ENTER" || !entering->IsPlayer()) return;
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if (self->GetVar<bool>(u"triggered")) return;
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self->SetVar(u"triggered", true);
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
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for (auto* spawner : spawners)
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{
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spawner->Activate();
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}
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self->AddTimer("TriggeredTimer", 45);
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}
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void TriggerAmbush::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName != "TriggeredTimer") return;
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self->SetVar(u"triggered", false);
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const auto spawners = dZoneManager::Instance()->GetSpawnersByName("Ambush");
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for (auto* spawner : spawners)
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{
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spawner->Reset();
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spawner->Deactivate();
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}
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}
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