DarkflameServer/dScripts/FvHorsemenTrigger.cpp
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

66 lines
1.8 KiB
C++

#include "FvHorsemenTrigger.h"
#include "EntityManager.h"
#include "MissionComponent.h"
void FvHorsemenTrigger::OnStartup(Entity* self)
{
self->SetProximityRadius(40, "horsemenTrigger");
self->SetVar<std::vector<LWOOBJID>>(u"players", {});
}
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (name != "horsemenTrigger" || !entering->IsPlayer())
{
return;
}
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
if (status == "ENTER" && iter == players.end())
{
players.push_back(entering->GetObjectID());
}
else if (status == "LEAVE" && iter != players.end())
{
players.erase(iter);
}
self->SetVar<std::vector<LWOOBJID>>(u"players", players);
}
void
FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
if (args == "HorsemenDeath")
{
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))
{
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr)
{
continue;
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
{
continue;
}
for (const auto missionId : m_Missions)
{
missionComponent->ForceProgressTaskType(missionId, 1, 1);
}
}
}
}