DarkflameServer/dScripts/CavePrisonCage.h
David Markowitz 8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00

17 lines
568 B
C++

#pragma once
#include "CppScripts.h"
class CavePrisonCage : public CppScripts::Script {
public:
void OnStartup(Entity *self) override;
void Setup(Entity *self, Spawner* spawner);
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void SpawnCounterweight(Entity* self, Spawner* spawner);
void GetButton(Entity* self);
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
std::vector<int32_t> m_Missions = { 1801, 2039 };
};