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https://github.com/DarkflameUniverse/DarkflameServer.git
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c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading |
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.. | ||
Ninjago | ||
BankInteractServer.cpp | ||
BankInteractServer.h | ||
BaseInteractDropLootServer.cpp | ||
BaseInteractDropLootServer.h | ||
Binoculars.cpp | ||
Binoculars.h | ||
CMakeLists.txt | ||
ExplodingAsset.cpp | ||
ExplodingAsset.h | ||
ForceVolumeServer.cpp | ||
ForceVolumeServer.h | ||
GrowingFlower.cpp | ||
GrowingFlower.h | ||
ImaginationBackpackHealServer.cpp | ||
ImaginationBackpackHealServer.h | ||
InvalidScript.cpp | ||
InvalidScript.h | ||
MailBoxServer.cpp | ||
MailBoxServer.h | ||
NjRailSwitch.cpp | ||
NjRailSwitch.h | ||
PetDigServer.cpp | ||
PetDigServer.h | ||
PropertyDevice.cpp | ||
PropertyDevice.h | ||
PropertyPlatform.cpp | ||
PropertyPlatform.h | ||
QbEnemyStunner.cpp | ||
QbEnemyStunner.h | ||
QbSpawner.cpp | ||
QbSpawner.h | ||
StoryBoxInteractServer.cpp | ||
StoryBoxInteractServer.h | ||
TokenConsoleServer.cpp | ||
TokenConsoleServer.h | ||
TouchMissionUpdateServer.cpp | ||
TouchMissionUpdateServer.h | ||
WishingWellServer.cpp | ||
WishingWellServer.h |