Files
DarkflameServer/dNet/ClientPackets.cpp
Aaron Kimbrell 76930028db fix: send reputation in the character data as live did, as LDF type 8
Live sent the reputation key as a 64-bit number (LDF type 8) in all 451
character data packets looked at; the server sent it as an object ID
(type 9). It now goes out as type 8 with the other keys live sent; the
packet without them keeps type 9, and both are read.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 15:55:07 -06:00

39 KiB