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14 lines
454 B
C++
14 lines
454 B
C++
#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "ActivityComponent.h"
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#include "eReplicaComponentType.h"
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class MiniGameControlComponent final : public ActivityComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent, LOT lot) : ActivityComponent(parent, lot) {}
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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