#ifndef __MINIGAMECONTROLCOMPONENT__H__ #define __MINIGAMECONTROLCOMPONENT__H__ #include "ActivityComponent.h" #include "eReplicaComponentType.h" class MiniGameControlComponent final : public ActivityComponent { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL; MiniGameControlComponent(Entity* parent, LOT lot) : ActivityComponent(parent, lot) {} }; #endif //!__MINIGAMECONTROLCOMPONENT__H__