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RequestResurrect resurrected whoever sent it, so a living player could reset their health and imagination, and repeated requests stacked respawns. The client's destroyable resurrects only when smashed and not resurrecting (LWODestroyableComponent::SendMessage 0x00d29e40); live, all 17 requests in the captures came after the player's Die and before its Resurrect. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>