mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
36f7b8a928
Removes the singleton inheritance from dpWorld. Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2099 lines
71 KiB
C++
2099 lines
71 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "SlashCommandHandler.h"
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#include <sstream>
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#include <iostream>
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#include <fstream>
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#include <exception>
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#include "dZoneManager.h"
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#include <stdio.h> /* defines FILENAME_MAX */
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#ifdef _WIN32
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#include <direct.h>
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#define GetCurrentDir _getcwd
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#else
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#include <unistd.h>
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#define GetCurrentDir getcwd
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#endif
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#include "Metrics.hpp"
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#include "User.h"
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#include "UserManager.h"
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#include "BitStream.h"
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#include "dCommonVars.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "Logger.h"
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#include "WorldPackets.h"
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#include "GameMessages.h"
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#include "CDClientDatabase.h"
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#include "ZoneInstanceManager.h"
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#include "ControllablePhysicsComponent.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "ChatPackets.h"
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#include "InventoryComponent.h"
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#include "Game.h"
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#include "CharacterComponent.h"
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#include "Database.h"
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#include "DestroyableComponent.h"
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#include "dServer.h"
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#include "MissionComponent.h"
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#include "Mail.h"
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#include "dpWorld.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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#include "BitStreamUtils.h"
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#include "Loot.h"
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#include "EntityInfo.h"
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#include "LUTriggers.h"
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#include "Player.h"
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#include "PhantomPhysicsComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "dpShapeSphere.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "HavokVehiclePhysicsComponent.h"
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#include "BuffComponent.h"
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#include "SkillComponent.h"
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#include "VanityUtilities.h"
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#include "ScriptedActivityComponent.h"
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#include "LevelProgressionComponent.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "dConfig.h"
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#include "eBubbleType.h"
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#include "Amf3.h"
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#include "MovingPlatformComponent.h"
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#include "eMissionState.h"
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#include "TriggerComponent.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eControlScheme.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eMasterMessageType.h"
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#include "PlayerManager.h"
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#include "CDRewardCodesTable.h"
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#include "CDObjectsTable.h"
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#include "CDZoneTableTable.h"
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#include "ePlayerFlag.h"
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#include "dNavMesh.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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auto commandCopy = command;
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// Sanity check that a command was given
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if (command.empty() || command.front() != u'/') return;
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commandCopy.erase(commandCopy.begin());
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// Split the command by spaces
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std::string chatCommand;
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std::vector<std::string> args;
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auto wideCommand = GeneralUtils::SplitString(commandCopy, u' ');
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if (wideCommand.empty()) return;
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// Convert the command to lowercase
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chatCommand = GeneralUtils::UTF16ToWTF8(wideCommand.front());
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std::transform(chatCommand.begin(), chatCommand.end(), chatCommand.begin(), ::tolower);
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wideCommand.erase(wideCommand.begin());
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// Convert the arguements to not u16strings
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for (auto wideArg : wideCommand) args.push_back(GeneralUtils::UTF16ToWTF8(wideArg));
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User* user = UserManager::Instance()->GetUser(sysAddr);
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if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
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if (args.size() != 1) return;
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uint32_t level_intermed = 0;
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if (!GeneralUtils::TryParse(args[0], level_intermed)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
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return;
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}
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eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
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#ifndef DEVELOPER_SERVER
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if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
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level = eGameMasterLevel::CIVILIAN;
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}
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#endif
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if (level > user->GetMaxGMLevel()) {
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level = user->GetMaxGMLevel();
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}
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if (level == entity->GetGMLevel()) return;
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bool success = user->GetMaxGMLevel() >= level;
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if (success) {
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if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && level == eGameMasterLevel::CIVILIAN) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN && level > eGameMasterLevel::CIVILIAN) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
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}
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WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
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entity->SetGMLevel(level);
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LOG("User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
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}
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}
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#ifndef DEVELOPER_SERVER
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if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
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WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
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GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
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entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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ChatPackets::SendSystemMessage(sysAddr, u"Your game master level has been changed, you may not be able to use all commands.");
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}
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#endif
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if (chatCommand == "togglenameplate" && (Game::config->GetValue("allow_nameplate_off") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
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auto* character = entity->GetCharacter();
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if (character && character->GetBillboardVisible()) {
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character->SetBillboardVisible(false);
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ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
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} else {
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character->SetBillboardVisible(true);
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ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate is now on and visible to all players.");
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}
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return;
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}
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if (chatCommand == "toggleskipcinematics" && (Game::config->GetValue("allow_players_to_skip_cinematics") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
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auto* character = entity->GetCharacter();
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if (!character) return;
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bool current = character->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS);
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character->SetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS, !current);
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if (!current) {
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ChatPackets::SendSystemMessage(sysAddr, u"You have elected to skip cinematics. Note that not all cinematics can be skipped, but most will be skipped now.");
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} else {
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ChatPackets::SendSystemMessage(sysAddr, u"Cinematics will no longer be skipped.");
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}
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return;
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}
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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if (chatCommand == "pvp") {
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auto* character = entity->GetComponent<CharacterComponent>();
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if (character == nullptr) {
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LOG("Failed to find character component!");
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return;
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}
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character->SetPvpEnabled(!character->GetPvpEnabled());
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Game::entityManager->SerializeEntity(entity);
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std::stringstream message;
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message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
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return;
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}
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if (chatCommand == "who") {
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ChatPackets::SendSystemMessage(
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sysAddr,
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u"Players in this instance: (" + GeneralUtils::to_u16string(PlayerManager::GetAllPlayers().size()) + u")"
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);
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for (auto* player : PlayerManager::GetAllPlayers()) {
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const auto& name = player->GetCharacter()->GetName();
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ChatPackets::SendSystemMessage(
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sysAddr,
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GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
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);
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}
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}
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if (chatCommand == "ping") {
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if (!args.empty() && args[0] == "-l") {
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std::stringstream message;
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message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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} else {
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std::stringstream message;
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message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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}
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return;
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}
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if (chatCommand == "fix-stats") {
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// Reset skill component and buff component
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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// If any of the components are nullptr, return
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if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
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return;
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}
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// Reset skill component
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skillComponent->Reset();
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// Reset buff component
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buffComponent->Reset();
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// Fix the destroyable component
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destroyableComponent->FixStats();
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}
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if (chatCommand == "credits" || chatCommand == "info") {
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const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
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{
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AMFArrayValue args;
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args.Insert("state", "Story");
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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entity->AddCallbackTimer(0.5f, [customText, entity]() {
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AMFArrayValue args;
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args.Insert("visible", true);
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args.Insert("text", customText);
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LOG("Sending %s", customText.c_str());
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
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});
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return;
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}
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if (chatCommand == "leave-zone" || chatCommand == "leavezone") {
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const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
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LWOMAPID newZone = 0;
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if (currentZone == 1001 || currentZone % 100 == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
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return;
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} else {
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newZone = (currentZone / 100) * 100;
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}
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// If new zone would be inaccessible, then default to Avant Gardens.
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if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
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ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
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const auto objid = entity->GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objid);
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if (entity == nullptr) {
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return;
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}
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const auto sysAddr = entity->GetSystemAddress();
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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if (chatCommand == "join" && !args.empty()) {
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ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
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const auto& password = args[0];
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ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
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if (chatCommand == "die") {
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entity->Smash(entity->GetObjectID());
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}
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if (chatCommand == "resurrect") {
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ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
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ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
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return;
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}
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GameMessages::SendResurrect(entity);
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}
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if (chatCommand == "requestmailcount") {
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Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
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}
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if (chatCommand == "instanceinfo") {
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const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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}
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if (chatCommand == "resetmission" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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uint32_t missionId;
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if (!GeneralUtils::TryParse(args[0], missionId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission ID.");
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return;
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}
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->ResetMission(missionId);
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}
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// Log command to database
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Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), chatCommand);
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if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
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int32_t minifigItemId;
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if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
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return;
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}
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Game::entityManager->DestructEntity(entity, sysAddr);
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auto* charComp = entity->GetComponent<CharacterComponent>();
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std::string lowerName = args[0];
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if (lowerName.empty()) return;
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std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
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if (lowerName == "eyebrows") {
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charComp->m_Character->SetEyebrows(minifigItemId);
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} else if (lowerName == "eyes") {
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charComp->m_Character->SetEyes(minifigItemId);
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} else if (lowerName == "haircolor") {
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charComp->m_Character->SetHairColor(minifigItemId);
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} else if (lowerName == "hairstyle") {
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charComp->m_Character->SetHairStyle(minifigItemId);
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} else if (lowerName == "pants") {
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charComp->m_Character->SetPantsColor(minifigItemId);
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} else if (lowerName == "lefthand") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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} else if (lowerName == "mouth") {
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charComp->m_Character->SetMouth(minifigItemId);
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} else if (lowerName == "righthand") {
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charComp->m_Character->SetRightHand(minifigItemId);
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} else if (lowerName == "shirtcolor") {
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charComp->m_Character->SetShirtColor(minifigItemId);
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} else if (lowerName == "hands") {
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charComp->m_Character->SetLeftHand(minifigItemId);
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charComp->m_Character->SetRightHand(minifigItemId);
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} else {
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
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return;
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}
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Game::entityManager->ConstructEntity(entity);
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
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}
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if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
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std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
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RenderComponent::PlayAnimation(entity, anim);
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auto* possessorComponent = entity->GetComponent<PossessorComponent>();
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if (possessorComponent) {
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auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
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if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
int32_t emoteID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], emoteID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->UnlockEmote(emoteID);
|
|
}
|
|
|
|
if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
}
|
|
|
|
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
|
|
|
|
auto* player = PlayerManager::GetPlayer(args[0]);
|
|
if (player) {
|
|
player->Smash(entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
float boost;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], boost)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
|
|
return;
|
|
}
|
|
|
|
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (!controllablePhysicsComponent) return;
|
|
controllablePhysicsComponent->SetSpeedMultiplier(boost);
|
|
|
|
// speedboost possesables
|
|
auto possessor = entity->GetComponent<PossessorComponent>();
|
|
if (possessor) {
|
|
auto possessedID = possessor->GetPossessable();
|
|
if (possessedID != LWOOBJID_EMPTY) {
|
|
auto possessable = Game::entityManager->GetEntity(possessedID);
|
|
if (possessable) {
|
|
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
|
|
if (possessControllablePhysicsComponent) {
|
|
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto state = !entity->GetVar<bool>(u"freecam");
|
|
entity->SetVar<bool>(u"freecam", state);
|
|
|
|
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
uint32_t scheme;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], scheme)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
|
|
|
if (PropertyManagementComponent::Instance() != nullptr) {
|
|
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
AMFArrayValue uiState;
|
|
|
|
uiState.Insert("state", args.at(0));
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
AMFArrayValue amfArgs;
|
|
|
|
amfArgs.Insert("visible", true);
|
|
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
uint32_t size;
|
|
|
|
if (!GeneralUtils::TryParse(args.at(0), size)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
|
|
return;
|
|
}
|
|
|
|
eInventoryType selectedInventory = eInventoryType::ITEMS;
|
|
|
|
// a possible inventory was provided if we got more than 1 argument
|
|
if (args.size() >= 2) {
|
|
selectedInventory = eInventoryType::INVALID;
|
|
if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) {
|
|
// In this case, we treat the input as a string and try to find it in the reflection list
|
|
std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper);
|
|
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
|
if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
|
|
}
|
|
}
|
|
if (selectedInventory == eInventoryType::INVALID) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
|
|
GeneralUtils::ASCIIToUTF16(args.at(1)) +
|
|
u" to size " +
|
|
GeneralUtils::to_u16string(size));
|
|
} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) {
|
|
auto* inventory = inventoryComponent->GetInventory(selectedInventory);
|
|
|
|
inventory->SetSize(size);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "runmacro" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() != 1) return;
|
|
|
|
// Only process if input does not contain separator charaters
|
|
if (args[0].find("/") != std::string::npos) return;
|
|
if (args[0].find("\\") != std::string::npos) return;
|
|
|
|
auto infile = Game::assetManager->GetFile(("macros/" + args[0] + ".scm").c_str());
|
|
|
|
if (!infile) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
|
|
return;
|
|
}
|
|
|
|
if (infile.good()) {
|
|
std::string line;
|
|
while (std::getline(infile, line)) {
|
|
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
|
|
}
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 0) return;
|
|
|
|
uint32_t missionID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], missionID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
|
|
return;
|
|
}
|
|
|
|
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
|
if (comp) comp->AcceptMission(missionID, true);
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 0) return;
|
|
|
|
uint32_t missionID;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], missionID)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
|
|
return;
|
|
}
|
|
|
|
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
|
|
if (comp) comp->CompleteMission(missionID, true);
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t flagId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, true);
|
|
}
|
|
|
|
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
|
|
int32_t flagId;
|
|
std::string onOffFlag = args[0];
|
|
if (!GeneralUtils::TryParse(args[1], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
if (onOffFlag != "off" && onOffFlag != "on") {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
|
|
return;
|
|
}
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
|
|
}
|
|
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t flagId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
|
|
return;
|
|
}
|
|
|
|
entity->GetCharacter()->SetPlayerFlag(flagId, false);
|
|
}
|
|
|
|
if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
int32_t effectID = 0;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], effectID)) {
|
|
return;
|
|
}
|
|
|
|
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
|
|
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
|
|
}
|
|
|
|
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
GameMessages::SendStopFXEffect(entity, true, args[0]);
|
|
}
|
|
|
|
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() < 0) return;
|
|
|
|
std::stringstream ss;
|
|
for (auto string : args)
|
|
ss << string << " ";
|
|
|
|
entity->GetCharacter()->SetAnnouncementTitle(ss.str());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() < 0) return;
|
|
|
|
std::stringstream ss;
|
|
for (auto string : args)
|
|
ss << string << " ";
|
|
|
|
entity->GetCharacter()->SetAnnouncementMessage(ss.str());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "announce" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
|
|
return;
|
|
}
|
|
|
|
SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
|
|
//Tell the master server that we're going to be shutting down whole "universe":
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
|
Game::server->SendToMaster(&bitStream);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
|
|
|
//Tell chat to send an announcement to all servers
|
|
SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!control) return;
|
|
|
|
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(control->GetPosition());
|
|
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
|
|
ChatPackets::SendSystemMessage(sysAddr, msg);
|
|
}
|
|
|
|
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
if (args.size() == 1) {
|
|
uint32_t itemLOT;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
|
|
} else if (args.size() == 2) {
|
|
uint32_t itemLOT;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
|
|
return;
|
|
}
|
|
|
|
uint32_t count;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], count)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
|
|
return;
|
|
}
|
|
|
|
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
|
|
const auto& playerName = args[0];
|
|
|
|
auto playerInfo = Database::Get()->GetCharacterInfo(playerName);
|
|
|
|
uint32_t receiverID = 0;
|
|
if (!playerInfo) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
|
|
|
|
return;
|
|
}
|
|
|
|
receiverID = playerInfo->id;
|
|
|
|
LOT lot;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
|
|
return;
|
|
}
|
|
|
|
IMail::MailInfo mailInsert;
|
|
mailInsert.senderId = entity->GetObjectID();
|
|
mailInsert.senderUsername = "Darkflame Universe";
|
|
mailInsert.receiverId = receiverID;
|
|
mailInsert.recipient = playerName;
|
|
mailInsert.subject = "Lost item";
|
|
mailInsert.body = "This is a replacement item for one you lost.";
|
|
mailInsert.itemID = LWOOBJID_EMPTY;
|
|
mailInsert.itemLOT = lot;
|
|
mailInsert.itemSubkey = LWOOBJID_EMPTY;
|
|
mailInsert.itemCount = 1;
|
|
Database::Get()->InsertNewMail(mailInsert);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "setname" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
std::string name = "";
|
|
|
|
for (const auto& arg : args) {
|
|
name += arg + " ";
|
|
}
|
|
|
|
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if (chatCommand == "title" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
std::string name = entity->GetCharacter()->GetName() + " - ";
|
|
|
|
for (const auto& arg : args) {
|
|
name += arg + " ";
|
|
}
|
|
|
|
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
|
NiPoint3 pos{};
|
|
if (args.size() == 3) {
|
|
|
|
float x, y, z;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], x)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], y)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[2], z)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x);
|
|
pos.SetY(y);
|
|
pos.SetZ(z);
|
|
|
|
LOG("Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else if (args.size() == 2) {
|
|
|
|
float x, z;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], x)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], z)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
|
|
return;
|
|
}
|
|
|
|
pos.SetX(x);
|
|
pos.SetY(0.0f);
|
|
pos.SetZ(z);
|
|
|
|
LOG("Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
|
|
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
|
|
}
|
|
|
|
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (possassableEntity != nullptr) {
|
|
auto* havokVehiclePhysicsComponent = possassableEntity->GetComponent<HavokVehiclePhysicsComponent>();
|
|
if (havokVehiclePhysicsComponent) {
|
|
havokVehiclePhysicsComponent->SetPosition(pos);
|
|
Game::entityManager->SerializeEntity(possassableEntity);
|
|
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto pos = entity->GetPosition();
|
|
|
|
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
|
|
|
for (auto* character : characters) {
|
|
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
auto possessableId = possessorComponent->GetPossessable();
|
|
if (possessableId != LWOOBJID_EMPTY) {
|
|
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
|
|
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "fly" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character) {
|
|
bool isFlying = character->GetIsFlying();
|
|
|
|
if (isFlying) {
|
|
GameMessages::SendSetJetPackMode(entity, false);
|
|
|
|
character->SetIsFlying(false);
|
|
} else {
|
|
float speedScale = 1.0f;
|
|
|
|
if (args.size() >= 1) {
|
|
float tempScaleStore;
|
|
|
|
if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) {
|
|
speedScale = tempScaleStore;
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
|
|
}
|
|
}
|
|
|
|
float airSpeed = 20 * speedScale;
|
|
float maxAirSpeed = 30 * speedScale;
|
|
float verticalVelocity = 1.5 * speedScale;
|
|
|
|
GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
|
|
|
|
character->SetIsFlying(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------- GM COMMANDS TO ACTUALLY MODERATE --------
|
|
|
|
if (chatCommand == "mute" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
if (args.size() >= 1) {
|
|
auto* player = PlayerManager::GetPlayer(args[0]);
|
|
|
|
uint32_t accountId = 0;
|
|
LWOOBJID characterId = 0;
|
|
|
|
if (player == nullptr) {
|
|
auto characterInfo = Database::Get()->GetCharacterInfo(args[0]);
|
|
|
|
if (characterInfo) {
|
|
accountId = characterInfo->accountId;
|
|
characterId = characterInfo->id;
|
|
|
|
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
|
|
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
|
|
}
|
|
|
|
if (accountId == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
|
|
return;
|
|
}
|
|
} else {
|
|
accountId = player->GetParentUser()->GetAccountID();
|
|
characterId = player->GetObjectID();
|
|
}
|
|
|
|
time_t expire = 1; // Default to indefinate mute
|
|
|
|
if (args.size() >= 2) {
|
|
uint32_t days = 0;
|
|
uint32_t hours = 0;
|
|
if (!GeneralUtils::TryParse(args[1], days)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
|
|
|
|
return;
|
|
}
|
|
|
|
if (args.size() >= 3) {
|
|
if (!GeneralUtils::TryParse(args[2], hours)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
expire = time(NULL);
|
|
expire += 24 * 60 * 60 * days;
|
|
expire += 60 * 60 * hours;
|
|
}
|
|
|
|
Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
|
|
|
|
char buffer[32] = "brought up for review.\0";
|
|
|
|
if (expire != 1) {
|
|
std::tm* ptm = std::localtime(&expire);
|
|
// Format: Mo, 15.06.2009 20:20:00
|
|
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
|
|
}
|
|
|
|
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr);
|
|
|
|
//Notify chat about it
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
|
|
|
bitStream.Write(characterId);
|
|
bitStream.Write(expire);
|
|
|
|
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "kick" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
|
if (args.size() == 1) {
|
|
auto* player = PlayerManager::GetPlayer(args[0]);
|
|
|
|
std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]);
|
|
if (player == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
|
|
return;
|
|
}
|
|
|
|
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "ban" && entity->GetGMLevel() >= eGameMasterLevel::SENIOR_MODERATOR) {
|
|
if (args.size() == 1) {
|
|
auto* player = PlayerManager::GetPlayer(args[0]);
|
|
|
|
uint32_t accountId = 0;
|
|
|
|
if (player == nullptr) {
|
|
auto characterInfo = Database::Get()->GetCharacterInfo(args[0]);
|
|
|
|
if (characterInfo) {
|
|
accountId = characterInfo->accountId;
|
|
}
|
|
|
|
if (accountId == 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
|
|
return;
|
|
}
|
|
} else {
|
|
accountId = player->GetParentUser()->GetAccountID();
|
|
}
|
|
|
|
Database::Get()->UpdateAccountBan(accountId, true);
|
|
|
|
if (player != nullptr) {
|
|
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0]));
|
|
} else {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
|
|
if (chatCommand == "buffme" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(999);
|
|
dest->SetMaxHealth(999.0f);
|
|
dest->SetArmor(999);
|
|
dest->SetMaxArmor(999.0f);
|
|
dest->SetImagination(999);
|
|
dest->SetMaxImagination(999.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
int32_t celebration;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], celebration)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
|
|
}
|
|
|
|
if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(9);
|
|
dest->SetMaxHealth(9.0f);
|
|
dest->SetArmor(9);
|
|
dest->SetMaxArmor(9.0f);
|
|
dest->SetImagination(9);
|
|
dest->SetMaxImagination(9.0f);
|
|
}
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
|
|
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
if (dest) {
|
|
dest->SetHealth(static_cast<int32_t>(dest->GetMaxHealth()));
|
|
dest->SetArmor(static_cast<int32_t>(dest->GetMaxArmor()));
|
|
dest->SetImagination(static_cast<int32_t>(dest->GetMaxImagination()));
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(entity);
|
|
}
|
|
|
|
if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto query = CDClientDatabase::CreatePreppedStmt(
|
|
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
|
|
// Concatenate all of the arguments into a single query so a multi word query can be used properly.
|
|
std::string conditional = args[0];
|
|
args.erase(args.begin());
|
|
for (auto& argument : args) {
|
|
conditional += ' ' + argument;
|
|
}
|
|
|
|
const std::string query_text = "%" + conditional + "%";
|
|
query.bind(1, query_text.c_str());
|
|
|
|
auto tables = query.execQuery();
|
|
|
|
while (!tables.eof()) {
|
|
std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
|
|
tables.nextRow();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
|
if (!comp) return;
|
|
|
|
uint32_t lot;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = lot;
|
|
info.pos = comp->GetPosition();
|
|
info.rot = comp->GetRotation();
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
|
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
}
|
|
|
|
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
|
if (!controllablePhysicsComponent) return;
|
|
|
|
LOT lot{};
|
|
uint32_t numberToSpawn{};
|
|
float radiusToSpawnWithin{};
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
|
|
return;
|
|
}
|
|
|
|
// Must spawn within a radius of at least 0.0f
|
|
if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
|
|
return;
|
|
}
|
|
|
|
EntityInfo info;
|
|
info.lot = lot;
|
|
info.spawner = nullptr;
|
|
info.spawnerID = entity->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
auto playerPosition = controllablePhysicsComponent->GetPosition();
|
|
while (numberToSpawn > 0) {
|
|
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
|
|
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
|
|
|
|
// Set the position to the generated random position plus the player position. This will
|
|
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
|
|
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
|
|
info.rot = NiQuaternion();
|
|
|
|
auto newEntity = Game::entityManager->CreateEntity(info);
|
|
if (newEntity == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->ConstructEntity(newEntity);
|
|
numberToSpawn--;
|
|
}
|
|
}
|
|
|
|
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
int32_t uscore;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], uscore)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
|
|
return;
|
|
}
|
|
|
|
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
|
|
if (character) character->SetUScore(character->GetUScore() + uscore);
|
|
// MODERATION should work but it doesn't. Relog to see uscore changes
|
|
|
|
eLootSourceType lootType = eLootSourceType::MODERATION;
|
|
|
|
int32_t type;
|
|
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
|
|
lootType = static_cast<eLootSourceType>(type);
|
|
}
|
|
|
|
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
|
|
}
|
|
|
|
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
|
|
std::string requestedPlayerToSetLevelOf = "";
|
|
if (args.size() > 1) {
|
|
requestedPlayerToSetLevelOf = args[1];
|
|
|
|
auto requestedPlayer = PlayerManager::GetPlayer(requestedPlayerToSetLevelOf);
|
|
|
|
if (!requestedPlayer) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
if (!requestedPlayer->GetOwner()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
|
|
return;
|
|
}
|
|
|
|
entity = requestedPlayer->GetOwner();
|
|
}
|
|
uint32_t requestedLevel;
|
|
uint32_t oldLevel;
|
|
// first check the level is valid
|
|
|
|
if (!GeneralUtils::TryParse(args[0], requestedLevel)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
|
|
return;
|
|
}
|
|
// query to set our uscore to the correct value for this level
|
|
|
|
auto characterComponent = entity->GetComponent<CharacterComponent>();
|
|
if (!characterComponent) return;
|
|
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
|
|
query.bind(1, static_cast<int>(requestedLevel));
|
|
auto result = query.execQuery();
|
|
|
|
if (result.eof()) return;
|
|
|
|
// Set the UScore first
|
|
oldLevel = levelComponent->GetLevel();
|
|
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
|
|
|
|
// handle level up for each level we have passed if we set our level to be higher than the current one.
|
|
if (oldLevel < requestedLevel) {
|
|
while (oldLevel < requestedLevel) {
|
|
oldLevel += 1;
|
|
levelComponent->SetLevel(oldLevel);
|
|
levelComponent->HandleLevelUp();
|
|
}
|
|
} else {
|
|
levelComponent->SetLevel(requestedLevel);
|
|
}
|
|
|
|
if (requestedPlayerToSetLevelOf != "") {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
} else {
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
|
|
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
|
|
u". Relog to see changes.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "pos" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto position = entity->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
|
|
|
|
LOG("Position: %f, %f, %f", position.x, position.y, position.z);
|
|
}
|
|
|
|
if (chatCommand == "rot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
|
|
|
|
LOG("Rotation: %f, %f, %f, %f", rotation.w, rotation.x, rotation.y, rotation.z);
|
|
}
|
|
|
|
if (chatCommand == "locrow" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
const auto position = entity->GetPosition();
|
|
const auto rotation = entity->GetRotation();
|
|
|
|
LOG("<location x=\"%f\" y=\"%f\" z=\"%f\" rw=\"%f\" rx=\"%f\" ry=\"%f\" rz=\"%f\" />", position.x, position.y, position.z, rotation.w, rotation.x, rotation.y, rotation.z);
|
|
}
|
|
|
|
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
|
}
|
|
|
|
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
|
|
int64_t money;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], money)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
|
|
}
|
|
|
|
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
int32_t money;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], money)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
|
|
return;
|
|
}
|
|
|
|
auto* ch = entity->GetCharacter();
|
|
ch->SetCoins(money, eLootSourceType::MODERATION);
|
|
}
|
|
|
|
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
|
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
int32_t state = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], state)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
|
return;
|
|
}
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetIsGMImmune(state);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//Testing basic attack immunity
|
|
if (chatCommand == "attackimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
|
|
int32_t state = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], state)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
|
return;
|
|
}
|
|
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetIsImmune(state);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|
|
|
int32_t id = 0;
|
|
int32_t duration = 0;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], id)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
|
|
return;
|
|
}
|
|
|
|
if (!GeneralUtils::TryParse(args[1], duration)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
|
|
return;
|
|
}
|
|
|
|
if (buffComponent != nullptr) {
|
|
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
|
|
uint32_t reqZone;
|
|
LWOCLONEID cloneId = 0;
|
|
bool force = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], reqZone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
|
|
if (args.size() > 1) {
|
|
auto index = 1;
|
|
|
|
if (args[index] == "force") {
|
|
index++;
|
|
|
|
force = true;
|
|
}
|
|
|
|
if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
const auto objid = entity->GetObjectID();
|
|
|
|
if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
|
|
auto* entity = Game::entityManager->GetEntity(objid);
|
|
if (!entity) return;
|
|
|
|
const auto sysAddr = entity->GetSystemAddress();
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
|
|
|
|
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
if (entity->GetCharacter()) {
|
|
entity->GetCharacter()->SetZoneID(zoneID);
|
|
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
|
entity->GetCharacter()->SetZoneClone(zoneClone);
|
|
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
|
}
|
|
|
|
entity->GetCharacter()->SaveXMLToDatabase();
|
|
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
return;
|
|
});
|
|
} else {
|
|
std::string msg = "ZoneID not found or allowed: ";
|
|
msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
|
uint32_t zone;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], zone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
|
|
return;
|
|
}
|
|
|
|
uint32_t clone;
|
|
|
|
if (!GeneralUtils::TryParse(args[1], clone)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
|
|
return;
|
|
}
|
|
|
|
const auto& password = args[2];
|
|
|
|
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
|
|
|
|
return;
|
|
}
|
|
|
|
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
|
|
AMFArrayValue args;
|
|
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
|
|
}
|
|
|
|
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (args.size() >= 1) {
|
|
float time;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], time)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
|
return;
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
entity->AddCallbackTimer(time, [vehicle]() {
|
|
if (!vehicle) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
});
|
|
}
|
|
} else {
|
|
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
}
|
|
|
|
if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) return;
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) return;
|
|
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Activate();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
//Go tell physics to spawn all the vertices:
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
|
for (auto en : entities) {
|
|
auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
|
if (phys)
|
|
phys->SpawnVertices();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
|
for (auto en : entities) {
|
|
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
|
|
if (phys) {
|
|
for (auto prox : phys->GetProximitiesData()) {
|
|
if (!prox.second) continue;
|
|
|
|
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
|
|
auto pos = prox.second->GetPosition();
|
|
LOG("Proximity: %s, r: %f, pos: %f, %f, %f", prox.first.c_str(), sphere->GetRadius(), pos.x, pos.y, pos.z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
|
|
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
|
|
|
|
for (auto* spawner : spawners) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
|
LOT baseItem;
|
|
LOT reforgedItem;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], baseItem)) return;
|
|
if (!GeneralUtils::TryParse(args[1], reforgedItem)) return;
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) return;
|
|
|
|
std::vector<LDFBaseData*> data{};
|
|
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
|
|
|
|
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
|
}
|
|
|
|
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
|
|
|
|
int* badPtr = nullptr;
|
|
*badPtr = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "metrics" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
for (const auto variable : Metrics::GetAllMetrics()) {
|
|
auto* metric = Metrics::GetMetric(variable);
|
|
|
|
if (metric == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
|
|
u": " +
|
|
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
|
|
u"ms"
|
|
);
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Peak RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetPeakRSS()) / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Current RSS: " + GeneralUtils::to_u16string(static_cast<float>(static_cast<double>(Metrics::GetCurrentRSS()) / 1.024e6)) +
|
|
u"MB"
|
|
);
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
Game::config->ReloadConfig();
|
|
VanityUtilities::SpawnVanity();
|
|
dpWorld::Reload();
|
|
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
|
for (auto entity : entities) {
|
|
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
|
|
if (!scriptedActivityComponent) continue;
|
|
|
|
scriptedActivityComponent->ReloadConfig();
|
|
}
|
|
Game::server->UpdateMaximumMtuSize();
|
|
Game::server->UpdateBandwidthLimit();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
|
|
}
|
|
|
|
if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
|
|
uint32_t lootMatrixIndex = 0;
|
|
uint32_t targetLot = 0;
|
|
uint32_t loops = 1;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return;
|
|
if (!GeneralUtils::TryParse(args[1], targetLot)) return;
|
|
if (!GeneralUtils::TryParse(args[2], loops)) return;
|
|
|
|
uint64_t totalRuns = 0;
|
|
|
|
for (uint32_t i = 0; i < loops; i++) {
|
|
while (true) {
|
|
auto lootRoll = Loot::RollLootMatrix(lootMatrixIndex);
|
|
totalRuns += 1;
|
|
bool doBreak = false;
|
|
for (const auto& kv : lootRoll) {
|
|
if (static_cast<uint32_t>(kv.first) == targetLot) {
|
|
doBreak = true;
|
|
}
|
|
}
|
|
if (doBreak) break;
|
|
}
|
|
}
|
|
|
|
std::u16string message = u"Ran loot drops looking for "
|
|
+ GeneralUtils::to_u16string(targetLot)
|
|
+ u", "
|
|
+ GeneralUtils::to_u16string(loops)
|
|
+ u" times. It ran "
|
|
+ GeneralUtils::to_u16string(totalRuns)
|
|
+ u" times. Averaging out at "
|
|
+ GeneralUtils::to_u16string(static_cast<float>(totalRuns) / loops);
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, message);
|
|
}
|
|
|
|
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
eInventoryType inventoryType = eInventoryType::INVALID;
|
|
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
|
|
// In this case, we treat the input as a string and try to find it in the reflection list
|
|
std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper);
|
|
LOG("looking for inventory %s", args[0].c_str());
|
|
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
|
|
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
|
|
}
|
|
}
|
|
|
|
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
|
|
if (!inventoryToDelete) return;
|
|
|
|
inventoryToDelete->DeleteAllItems();
|
|
LOG("Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
|
|
}
|
|
|
|
if (chatCommand == "castskill" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
|
if (skillComponent) {
|
|
uint32_t skillId;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], skillId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
|
|
return;
|
|
} else {
|
|
skillComponent->CastSkill(skillId, entity->GetObjectID(), entity->GetObjectID());
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "setskillslot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
|
uint32_t skillId;
|
|
int slot;
|
|
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
|
if (inventoryComponent) {
|
|
if (!GeneralUtils::TryParse(args[0], slot)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
|
|
return;
|
|
} else {
|
|
if (!GeneralUtils::TryParse(args[1], skillId)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
|
|
return;
|
|
} else {
|
|
if (inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "setfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
int32_t faction;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], faction)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->SetFaction(faction);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "addfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
int32_t faction;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], faction)) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
|
|
return;
|
|
} else {
|
|
destroyableComponent->AddFaction(faction);
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "getfactions" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destroyableComponent->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (chatCommand == "setrewardcode" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
|
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
|
|
|
|
auto id = cdrewardCodes->GetCodeID(args[0]);
|
|
if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
|
|
}
|
|
|
|
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
|
Entity* closest = nullptr;
|
|
|
|
eReplicaComponentType component;
|
|
|
|
std::u16string ldf;
|
|
|
|
bool isLDF = false;
|
|
|
|
if (!GeneralUtils::TryParse(args[0], component)) {
|
|
component = eReplicaComponentType::INVALID;
|
|
|
|
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
|
|
|
|
isLDF = true;
|
|
}
|
|
|
|
auto reference = entity->GetPosition();
|
|
|
|
auto closestDistance = 0.0f;
|
|
|
|
const auto candidates = Game::entityManager->GetEntitiesByComponent(component);
|
|
|
|
for (auto* candidate : candidates) {
|
|
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
|
|
continue;
|
|
}
|
|
|
|
if (isLDF && !candidate->HasVar(ldf)) {
|
|
continue;
|
|
}
|
|
|
|
if (closest == nullptr) {
|
|
closest = candidate;
|
|
|
|
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
continue;
|
|
}
|
|
|
|
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
|
|
|
|
if (distance < closestDistance) {
|
|
closest = candidate;
|
|
|
|
closestDistance = distance;
|
|
}
|
|
}
|
|
|
|
if (closest == nullptr) {
|
|
return;
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
|
|
auto* table = CDClientManager::Instance().GetTable<CDObjectsTable>();
|
|
|
|
const auto& info = table->GetByID(closest->GetLOT());
|
|
|
|
std::stringstream header;
|
|
|
|
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
|
|
|
|
for (const auto& pair : closest->GetComponents()) {
|
|
auto id = pair.first;
|
|
|
|
std::stringstream stream;
|
|
|
|
stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]";
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
|
|
}
|
|
|
|
if (args.size() >= 2) {
|
|
if (args[1] == "-m" && args.size() >= 3) {
|
|
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
|
|
|
|
int32_t value = 0;
|
|
|
|
if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) {
|
|
return;
|
|
}
|
|
|
|
movingPlatformComponent->SetSerialized(true);
|
|
|
|
if (value == -1) {
|
|
movingPlatformComponent->StopPathing();
|
|
} else {
|
|
movingPlatformComponent->GotoWaypoint(value);
|
|
}
|
|
|
|
Game::entityManager->SerializeEntity(closest);
|
|
} else if (args[1] == "-a" && args.size() >= 3) {
|
|
RenderComponent::PlayAnimation(closest, args.at(2));
|
|
} else if (args[1] == "-s") {
|
|
for (auto* entry : closest->GetSettings()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"------");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
|
|
} else if (args[1] == "-p") {
|
|
const auto postion = closest->GetPosition();
|
|
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
|
|
);
|
|
} else if (args[1] == "-f") {
|
|
auto* destuctable = closest->GetComponent<DestroyableComponent>();
|
|
|
|
if (destuctable == nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
|
for (const auto entry : destuctable->GetFactionIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
|
|
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
|
|
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
|
}
|
|
|
|
if (args.size() >= 3) {
|
|
int32_t faction;
|
|
if (!GeneralUtils::TryParse(args[2], faction)) {
|
|
return;
|
|
}
|
|
|
|
destuctable->SetFaction(-1);
|
|
destuctable->AddFaction(faction, true);
|
|
}
|
|
} else if (args[1] == "-cf") {
|
|
auto* destuctable = entity->GetComponent<DestroyableComponent>();
|
|
if (!destuctable) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
|
|
return;
|
|
}
|
|
if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy");
|
|
else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy");
|
|
} else if (args[1] == "-t") {
|
|
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantomPhysicsComponent != nullptr) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
|
|
const auto dir = phantomPhysicsComponent->GetDirection();
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
|
}
|
|
|
|
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
|
|
if (triggerComponent) {
|
|
auto trigger = triggerComponent->GetTrigger();
|
|
if (trigger) {
|
|
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
|
|
AMFArrayValue args;
|
|
|
|
args.Insert("title", title);
|
|
args.Insert("message", message);
|
|
|
|
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
|
|
|
|
//Notify chat about it
|
|
CBITSTREAM;
|
|
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
|
|
|
|
bitStream.Write<uint32_t>(title.size());
|
|
for (auto character : title) {
|
|
bitStream.Write<char>(character);
|
|
}
|
|
|
|
bitStream.Write<uint32_t>(message.size());
|
|
for (auto character : message) {
|
|
bitStream.Write<char>(character);
|
|
}
|
|
|
|
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
|
}
|