DarkflameServer/dGame
EmosewaMC 4a39221dd0 Address reviews
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position.  Should the loading of the activator position fail the game will default to the position of the entity.

change delimiter value to hex

Updated the character delimiter used for rebuild_activator settings to use hex

Remove extra parsing of activator position

in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component.  The extra parsing has been removed.

Simplify dirty parent/child info

Simplify the if condition for parent child info.  This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time.

get rid of extra parenthesis

Left over extra parenthesis were around these conditions on accident
2022-06-16 08:50:01 -07:00
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dBehaviors Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
dComponents Address reviews 2022-06-16 08:50:01 -07:00
dEntity Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dGameMessages Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
dInventory Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
dMission Skill Tasks changes 2022-04-25 03:25:07 -07:00
dUtilities Add /setlevel slash command 2022-06-13 00:45:17 -07:00
Character.cpp Specified enum 2022-04-23 20:32:31 -07:00
Character.h Moved retroactive flag check to Character.cpp 2022-01-19 17:34:53 -08:00
Entity.cpp Address reviews 2022-06-16 08:50:01 -07:00
Entity.h Address quickbuilds being unbuildable 2022-06-15 22:58:38 -07:00
EntityManager.cpp Exclude space blizzard from Zone ghosting 2022-05-08 22:07:07 -05:00
EntityManager.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
LeaderboardManager.cpp Fixed display logic for NS Survival leaderboard 2022-05-25 02:03:40 +00:00
LeaderboardManager.h Leaderboard Scoring Updates 2021-12-21 22:15:29 -05:00
Player.cpp patched coin exploit 2021-12-11 13:21:00 +00:00
Player.h patched coin exploit 2021-12-11 13:21:00 +00:00
TeamManager.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
TeamManager.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
TradingManager.cpp loot source for item drops 2022-04-23 20:35:34 -07:00
TradingManager.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
User.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
User.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
UserManager.cpp Vault corrections 2022-04-13 01:50:06 -07:00
UserManager.h Changed pants query and removed extra comments 2022-03-24 00:30:52 -07:00