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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
4a39221dd0
Changed the activator position parsing to have TryParse so that we dont throw an exception trying to load the position. Should the loading of the activator position fail the game will default to the position of the entity. change delimiter value to hex Updated the character delimiter used for rebuild_activator settings to use hex Remove extra parsing of activator position in Entity.cpp we were parsing the activator position but when doing so where we were, this was after we had ended up spawning the activator since that is now in the constructor of the rebuild component. The extra parsing has been removed. Simplify dirty parent/child info Simplify the if condition for parent child info. This info only needs to be written should it be changed (dirty) or if the packet being sent is a construction, meaning that a requesting player needs all base data and needs to know what parents/children an entity has at that time. get rid of extra parenthesis Left over extra parenthesis were around these conditions on accident |
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.. | ||
dBehaviors | ||
dComponents | ||
dEntity | ||
dGameMessages | ||
dInventory | ||
dMission | ||
dUtilities | ||
Character.cpp | ||
Character.h | ||
Entity.cpp | ||
Entity.h | ||
EntityManager.cpp | ||
EntityManager.h | ||
LeaderboardManager.cpp | ||
LeaderboardManager.h | ||
Player.cpp | ||
Player.h | ||
TeamManager.cpp | ||
TeamManager.h | ||
TradingManager.cpp | ||
TradingManager.h | ||
User.cpp | ||
User.h | ||
UserManager.cpp | ||
UserManager.h |