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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDRebuildComponent {
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uint32_t id; //!< The component Id
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float reset_time; //!< The reset time
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float complete_time; //!< The complete time
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uint32_t take_imagination; //!< The amount of imagination it costs
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bool interruptible; //!< Whether or not the rebuild is interruptible
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bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
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std::string custom_modules; //!< The custom modules
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uint32_t activityID; //!< The activity ID
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uint32_t post_imagination_cost; //!< The post imagination cost
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float time_before_smash; //!< The time before smash
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};
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class CDRebuildComponentTable : public CDTable<CDRebuildComponentTable, std::vector<CDRebuildComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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};
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