DarkflameServer/dScripts/02_server/Map/General
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
Ninjago Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BankInteractServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
BankInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BaseInteractDropLootServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BaseInteractDropLootServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ExplodingAsset.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ExplodingAsset.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ForceVolumeServer.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
ForceVolumeServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
GrowingFlower.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
GrowingFlower.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ImaginationBackpackHealServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ImaginationBackpackHealServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
InvalidScript.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
InvalidScript.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MailBoxServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MailBoxServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PetDigServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PetDigServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PropertyDevice.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PropertyDevice.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PropertyPlatform.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PropertyPlatform.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
QbEnemyStunner.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
QbEnemyStunner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
QbSpawner.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
QbSpawner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
StoryBoxInteractServer.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
StoryBoxInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TokenConsoleServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TokenConsoleServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TouchMissionUpdateServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TouchMissionUpdateServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
WishingWellServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
WishingWellServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00