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https://github.com/DarkflameUniverse/DarkflameServer.git
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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
#include "ObjectIDManager.h"
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// Custom Classes
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#include "Database.h"
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#include "Logger.h"
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#include "Game.h"
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// Static Variables
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ObjectIDManager* ObjectIDManager::m_Address = nullptr;
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//! Initializes the manager
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void ObjectIDManager::Initialize(Logger* logger) {
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this->mLogger = logger;
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this->currentPersistentID = 1;
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try {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
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"SELECT last_object_id FROM object_id_tracker");
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sql::ResultSet* result = stmt->executeQuery();
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auto next = result->next();
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if (!next) {
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sql::PreparedStatement* insertStmt = Database::CreatePreppedStmt(
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"INSERT INTO object_id_tracker VALUES (1)");
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insertStmt->execute();
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delete insertStmt;
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return;
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}
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while (next) {
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this->currentPersistentID =
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result->getInt(1) > 0 ? result->getInt(1) : 1;
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next = result->next();
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}
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delete result;
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delete stmt;
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} catch (sql::SQLException& e) {
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LOG("Unable to fetch max persistent object ID in use. Defaulting to 1.");
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LOG("SQL error: %s", e.what());
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this->currentPersistentID = 1;
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}
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}
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//! Generates a new persistent ID
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uint32_t ObjectIDManager::GeneratePersistentID(void) {
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uint32_t toReturn = ++this->currentPersistentID;
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// So we peroidically save our ObjID to the database:
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// if (toReturn % 25 == 0) { // TEMP: DISABLED FOR DEBUG / DEVELOPMENT!
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
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"UPDATE object_id_tracker SET last_object_id=?");
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stmt->setUInt(1, toReturn);
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stmt->execute();
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delete stmt;
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// }
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return toReturn;
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}
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void ObjectIDManager::SaveToDatabase() {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
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"UPDATE object_id_tracker SET last_object_id=?");
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stmt->setUInt(1, currentPersistentID);
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stmt->execute();
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delete stmt;
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}
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