DarkflameServer/dGame/dComponents/CollectibleComponent.cpp
2023-10-28 01:09:03 +01:00

6 lines
172 B
C++

#include "CollectibleComponent.h"
void CollectibleComponent::Serialize(RakNet::BitStream* outBitStream, bool isConstruction) {
outBitStream->Write(GetCollectibleId());
}