DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.cpp
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

12 lines
346 B
C++

#include "RenameMessage.h"
RenameMessage::RenameMessage(AMFArrayValue* arguments) {
behaviorID = GetBehaviorIDFromArgument(arguments);
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
if (!nameAmf) return;
name = nameAmf->GetStringValue();
Game::logger->LogDebug("RenameMessage", "bhId %i n %s", behaviorID, name.c_str());
}