#include "RenameMessage.h" RenameMessage::RenameMessage(AMFArrayValue* arguments) { behaviorID = GetBehaviorIDFromArgument(arguments); auto* nameAmf = arguments->FindValue("Name"); if (!nameAmf) return; name = nameAmf->GetStringValue(); Game::logger->LogDebug("RenameMessage", "bhId %i n %s", behaviorID, name.c_str()); }