mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 06:53:35 +00:00
554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
32 lines
1.1 KiB
CMake
32 lines
1.1 KiB
CMake
set(DNET_SOURCES "AuthPackets.cpp"
|
|
"ChatPackets.cpp"
|
|
"ClientPackets.cpp"
|
|
"dServer.cpp"
|
|
"MasterPackets.cpp"
|
|
"PacketUtils.cpp"
|
|
"WorldPackets.cpp"
|
|
"ZoneInstanceManager.cpp")
|
|
|
|
add_library(dNet STATIC ${DNET_SOURCES})
|
|
target_link_libraries(dNet PRIVATE bcrypt MD5)
|
|
target_include_directories(dNet PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
|
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
|
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
|
|
"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
|
|
)
|