Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 477dd9f3e3 refactor(entity): load an object in the client's two steps
Entity::Initialize now runs DoObjectPreLoad (what the components will be:
the player's own components, markedAsPhantom, model behaviors, the
component whitelist) and DoObjectComponentLoad (the walk in the client's
order and what the client adds after it), as ObjectLoader2 does, with an
ObjectLoadState that answers the registry through the whitelist. Same
components and bytes for every LOT.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 16:52:15 -05:00

88 KiB