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Entity::Initialize now runs DoObjectPreLoad (what the components will be: the player's own components, markedAsPhantom, model behaviors, the component whitelist) and DoObjectComponentLoad (the walk in the client's order and what the client adds after it), as ObjectLoader2 does, with an ObjectLoadState that answers the registry through the whitelist. Same components and bytes for every LOT. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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