mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
6592bbea46
* chore: default size to 33 on LU(W)Strings since that's the most common lenght Was doing this on other places, but not the main one * chore: remove all raw packet reading from chat packet handler and general chat packet cleanup * fix team invite/promote/kick * Address feedback * fix friends check * update comments * Address feedback Add GM level handeling * Address feedback
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
#pragma once
|
|
#include "dCommonVars.h"
|
|
#include "dNetCommon.h"
|
|
#include "BitStream.h"
|
|
|
|
struct PlayerData;
|
|
|
|
enum class eAddFriendResponseType : uint8_t;
|
|
|
|
enum class eChatChannel : uint8_t {
|
|
SYSTEMNOTIFY = 0,
|
|
SYSTEMWARNING,
|
|
SYSTEMERROR,
|
|
BROADCAST,
|
|
LOCAL,
|
|
LOCALNOANIM,
|
|
EMOTE,
|
|
PRIVATE_CHAT,
|
|
TEAM,
|
|
TEAMLOCAL,
|
|
GUILD,
|
|
GUILDNOTIFY,
|
|
PROPERTY,
|
|
ADMIN,
|
|
COMBATDAMAGE,
|
|
COMBATHEALING,
|
|
COMBATLOOT,
|
|
COMBATEXP,
|
|
COMBATDEATH,
|
|
GENERAL,
|
|
TRADE,
|
|
LFG,
|
|
USER
|
|
};
|
|
|
|
|
|
enum class eChatMessageResponseCode : uint8_t {
|
|
SENT = 0,
|
|
NOTONLINE,
|
|
GENERALERROR,
|
|
RECEIVEDNEWWHISPER,
|
|
NOTFRIENDS,
|
|
SENDERFREETRIAL,
|
|
RECEIVERFREETRIAL,
|
|
};
|
|
|
|
namespace ChatPacketHandler {
|
|
void HandleFriendlistRequest(Packet* packet);
|
|
void HandleFriendRequest(Packet* packet);
|
|
void HandleFriendResponse(Packet* packet);
|
|
void HandleRemoveFriend(Packet* packet);
|
|
void HandleGMLevelUpdate(Packet* packet);
|
|
|
|
void HandleChatMessage(Packet* packet);
|
|
void HandlePrivateChatMessage(Packet* packet);
|
|
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
|
|
|
void HandleTeamInvite(Packet* packet);
|
|
void HandleTeamInviteResponse(Packet* packet);
|
|
void HandleTeamLeave(Packet* packet);
|
|
void HandleTeamKick(Packet* packet);
|
|
void HandleTeamPromote(Packet* packet);
|
|
void HandleTeamLootOption(Packet* packet);
|
|
void HandleTeamStatusRequest(Packet* packet);
|
|
|
|
void SendTeamInvite(const PlayerData& receiver, const PlayerData& sender);
|
|
void SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName);
|
|
void SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName);
|
|
void SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID);
|
|
void SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID);
|
|
void SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName);
|
|
void SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID);
|
|
|
|
//FriendData is the player we're SENDING this stuff to. Player is the friend that changed state.
|
|
void SendFriendUpdate(const PlayerData& friendData, const PlayerData& playerData, uint8_t notifyType, uint8_t isBestFriend);
|
|
|
|
void SendFriendRequest(const PlayerData& receiver, const PlayerData& sender);
|
|
void SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
|
|
void SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful);
|
|
};
|