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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
21 lines
383 B
C++
21 lines
383 B
C++
#pragma once
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#include "CppScripts.h"
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class AgFans : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnFireEventServerSide(
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Entity *self,
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Entity *sender,
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std::string args,
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int32_t param1,
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int32_t param2,
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int32_t param3
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) override;
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private:
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void ToggleFX(Entity* self, bool hit);
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};
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