DarkflameServer/dWorldServer
David Markowitz 455f9470a5
Move EntityManager to Game namespace (#1140)
* Move EntityManager to Game namespace

* move initialization to later

Need to wait for dZoneManager to be initialized.

* Fix bugs

- Cannot delete from a RandomAccessIterator while in a range based for loop.

Touchup zone manager initialize

replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control

change initialize timings

If zone is not zero we expect to initialize the entity manager during zone manager initialization

Add constexpr for zone control LOT

* Add proper error handling

* revert vanity changes

* Update WorldServer.cpp

* Update dZoneManager.cpp
2023-07-15 13:56:33 -07:00
..
CMakeLists.txt Implement GTest and change windows output path 2022-11-07 00:12:35 -08:00
ObjectIDManager.cpp Fix: Some platforms not using the same RNG for every roll (#1103) 2023-05-26 23:22:31 -05:00
ObjectIDManager.h format codebase 2022-07-28 08:39:57 -05:00
PerformanceManager.cpp Update WorldServer timings 2022-12-16 03:46:38 -08:00
PerformanceManager.h Update WorldServer timings 2022-12-16 03:46:38 -08:00
WorldServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00