Files
DarkflameServer/dNet/MasterPackets.cpp
Aaron Kimbrell 109a936798 feat: live updates move every server onto a new build without a restart
With new binaries in place, master moves everything onto them while the
server keeps running (the dashboard's Live update, /liveupdate or SIGUSR2 to
master):

- database migrations of the new build first; a failure stops there
- UGC finishes the jobs it is running (queued rows stay pending), auth
  restarts, chat hands its teams to master for the next chat server; master
  starts the new processes and retries ones that don't come back
- once the new chat server is up (CHAT_SERVER_READY) every world connects at
  once and sends its players again (LoginSessionNotify resync, no login logged)
- every world instance is replaced with an instance migration: public worlds
  and private ones (same password) at once, properties after the old instance
  saved and froze the property (MIGRATE_PREPARE: no building, claiming or
  saving there any more), activity zones and character select once their
  players left or after a wait; empty instances just stop, zones in
  prestart_worlds get a new one first
- the dashboard restarts last and picks the status up again

Players land where they stood (position carried in CarriedPlayerState, also on
properties and Moon Base). Draining instances get no new players
(InstanceMigration::AcceptsNewPlayers) and show as "Moving players" in the
world list. The order lives in LiveUpdateMachine.h without master state and is
unit tested; master's glue is LiveUpdateCoordinator. Master itself is not
replaced. Message IDs are appended only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:23 -05:00

289 lines
8.8 KiB
C++

#include "MasterPackets.h"
#include "BitStream.h"
#include "dCommonVars.h"
#include "dServer.h"
#include "Game.h"
#include "ServiceType.h"
#include "MessageType/Master.h"
#include "BitStreamUtils.h"
#include <algorithm>
#include <string>
namespace {
// u32 length and 1 byte per character. A longer string is cut to maxLength when read (the rest is skipped).
bool ReadCappedString(RakNet::BitStream& bitStream, std::string& value, const uint32_t maxLength) {
uint32_t length{};
VALIDATE_READ(bitStream.Read(length));
value.resize(std::min(length, maxLength));
return value.empty() || bitStream.ReadBits(reinterpret_cast<unsigned char*>(value.data()), BYTES_TO_BITS(value.size()), true);
}
}
void MasterPackets::SendToMaster(const LUBitStream& msg, dServer* server) {
RakNet::BitStream bitStream;
msg.WritePacket(bitStream);
(server ? server : Game::server)->SendToMaster(bitStream);
}
void MasterPackets::SendTo(const SystemAddress& sysAddr, const LUBitStream& msg) {
RakNet::BitStream bitStream;
msg.WritePacket(bitStream);
Game::server->Send(bitStream, sysAddr, false);
}
namespace MasterPackets {
void RequestZoneTransfer::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestID);
bitStream.Write(mythranShift);
bitStream.Write(zoneID);
bitStream.Write(cloneID);
stamps.Serialize(bitStream);
}
bool RequestZoneTransfer::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestID));
VALIDATE_READ(bitStream.Read(mythranShift));
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(cloneID));
if (!stamps.Deserialize(bitStream)) stamps = {};
return true;
}
void RequestZoneTransferResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestID);
bitStream.Write(mythranShift);
bitStream.Write(zoneID);
bitStream.Write(zoneInstance);
bitStream.Write(zoneClone);
bitStream.Write(serverPort);
bitStream.Write(serverIP);
stamps.Serialize(bitStream);
}
bool RequestZoneTransferResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestID));
VALIDATE_READ(bitStream.Read(mythranShift));
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(zoneInstance));
VALIDATE_READ(bitStream.Read(zoneClone));
VALIDATE_READ(bitStream.Read(serverPort));
VALIDATE_READ(bitStream.Read(serverIP));
if (!stamps.Deserialize(bitStream)) stamps = {};
return true;
}
void ServerInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(port);
bitStream.Write(zoneID);
bitStream.Write(instanceID);
bitStream.Write(serverType);
bitStream.Write(ip);
}
bool ServerInfo::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(port));
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
VALIDATE_READ(bitStream.Read(serverType));
VALIDATE_READ(bitStream.Read(ip));
return true;
}
void RequestSessionKey::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(username);
}
bool RequestSessionKey::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(username));
return true;
}
void SetSessionKey::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(sessionKey);
bitStream.Write(username);
}
bool SetSessionKey::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(sessionKey));
VALIDATE_READ(bitStream.Read(username));
return true;
}
void SessionKeyResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(sessionKey);
bitStream.Write(username);
}
bool SessionKeyResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(sessionKey));
VALIDATE_READ(bitStream.Read(username));
return true;
}
void NewSessionAlert::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(sessionKey);
bitStream.Write(username);
}
bool NewSessionAlert::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(sessionKey));
VALIDATE_READ(bitStream.Read(username));
return true;
}
void PlayerCountChange::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(instanceID);
}
bool PlayerCountChange::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
return true;
}
void CreatePrivateZone::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(cloneID);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, password);
}
bool CreatePrivateZone::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(cloneID));
VALIDATE_READ(ReadCappedString(bitStream, password, MAX_PASSWORD_LENGTH));
return true;
}
void RequestPrivateZone::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestID);
bitStream.Write(mythranShift);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, password);
}
bool RequestPrivateZone::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestID));
VALIDATE_READ(bitStream.Read(mythranShift));
VALIDATE_READ(ReadCappedString(bitStream, password, MAX_PASSWORD_LENGTH));
return true;
}
void WorldReady::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(instanceID);
}
bool WorldReady::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
return true;
}
void WorldReadyInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(instanceID);
bitStream.Write(cloneID);
bitStream.Write(ip);
bitStream.Write(port);
bitStream.Write(isPrivate);
}
bool WorldReadyInfo::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
VALIDATE_READ(bitStream.Read(cloneID));
VALIDATE_READ(bitStream.Read(ip));
VALIDATE_READ(bitStream.Read(port));
VALIDATE_READ(bitStream.Read(isPrivate));
return true;
}
void PrepZone::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
}
bool PrepZone::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
return true;
}
void WorldShutDown::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(instanceID);
}
bool WorldShutDown::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
return true;
}
void AffirmTransfer::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestID);
}
bool AffirmTransfer::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(requestID));
return true;
}
void ServerListResponse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(authOnline);
bitStream.Write(chatOnline);
bitStream.Write<uint32_t>(instances.size());
for (const auto& instance : instances) {
bitStream.Write(instance.mapID);
bitStream.Write(instance.instanceID);
bitStream.Write(instance.cloneID);
bitStream.Write(instance.players);
bitStream.Write(instance.ip);
bitStream.Write(instance.port);
bitStream.Write(instance.isPrivate);
}
bitStream.Write(ugcEnabled);
bitStream.Write(ugcOnline);
bitStream.Write(ugcPid);
for (const auto& instance : instances) bitStream.Write(static_cast<uint8_t>(instance.state));
}
bool ServerListResponse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(authOnline));
VALIDATE_READ(bitStream.Read(chatOnline));
uint32_t count{};
VALIDATE_READ(bitStream.Read(count));
if (count > MAX_INSTANCES) return false;
instances.resize(count);
for (auto& instance : instances) {
VALIDATE_READ(bitStream.Read(instance.mapID));
VALIDATE_READ(bitStream.Read(instance.instanceID));
VALIDATE_READ(bitStream.Read(instance.cloneID));
VALIDATE_READ(bitStream.Read(instance.players));
VALIDATE_READ(bitStream.Read(instance.ip));
VALIDATE_READ(bitStream.Read(instance.port));
VALIDATE_READ(bitStream.Read(instance.isPrivate));
}
VALIDATE_READ(bitStream.Read(ugcEnabled));
VALIDATE_READ(bitStream.Read(ugcOnline));
VALIDATE_READ(bitStream.Read(ugcPid));
for (auto& instance : instances) {
uint8_t state{};
VALIDATE_READ(bitStream.Read(state));
if (state > static_cast<uint8_t>(eState::DRAINING)) return false;
instance.state = static_cast<eState>(state);
}
return true;
}
void InstanceShutdown::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(zoneID);
bitStream.Write(instanceID);
}
bool InstanceShutdown::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(zoneID));
VALIDATE_READ(bitStream.Read(instanceID));
return true;
}
}