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cmake
dAuthServer
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dComponents
AchievementCacheKey.h
AchievementVendorComponent.cpp
AchievementVendorComponent.h
ActivityComponent.cpp
ActivityComponent.h
BaseCombatAIComponent.cpp
BaseCombatAIComponent.h
BouncerComponent.cpp
BouncerComponent.h
BuffComponent.cpp
BuffComponent.h
BuildBorderComponent.cpp
BuildBorderComponent.h
CMakeLists.txt
CharacterComponent.cpp
CharacterComponent.h
CollectibleComponent.cpp
CollectibleComponent.h
Component.cpp
Component.h
ControllablePhysicsComponent.cpp
ControllablePhysicsComponent.h
DestroyableComponent.cpp
DestroyableComponent.h
DonationVendorComponent.cpp
DonationVendorComponent.h
GhostComponent.cpp
GhostComponent.h
HavokVehiclePhysicsComponent.cpp
HavokVehiclePhysicsComponent.h
InventoryComponent.cpp
InventoryComponent.h
ItemComponent.cpp
ItemComponent.h
LUPExhibitComponent.cpp
LUPExhibitComponent.h
LevelProgressionComponent.cpp
LevelProgressionComponent.h
MiniGameControlComponent.cpp
MiniGameControlComponent.h
MinigameComponent.cpp
MissionComponent.cpp
MissionComponent.h
MissionOfferComponent.cpp
MissionOfferComponent.h
ModelComponent.cpp
ModelComponent.h
ModuleAssemblyComponent.cpp
ModuleAssemblyComponent.h
MovementAIComponent.cpp
MovementAIComponent.h
MovingPlatformComponent.cpp
MovingPlatformComponent.h
MultiZoneEntranceComponent.cpp
MultiZoneEntranceComponent.h
PetComponent.cpp
PetComponent.h
PhantomPhysicsComponent.cpp
PhantomPhysicsComponent.h
PhysicsComponent.cpp
PhysicsComponent.h
PlayerForcedMovementComponent.cpp
PlayerForcedMovementComponent.h
PossessableComponent.cpp
PossessableComponent.h
PossessorComponent.cpp
PossessorComponent.h
PropertyComponent.h
PropertyEntranceComponent.cpp
PropertyEntranceComponent.h
PropertyManagementComponent.cpp
PropertyManagementComponent.h
PropertyVendorComponent.cpp
PropertyVendorComponent.h
ProximityMonitorComponent.cpp
ProximityMonitorComponent.h
QuickBuildComponent.cpp
QuickBuildComponent.h
RacingControlComponent.cpp
RacingControlComponent.h
RacingSoundTriggerComponent.h
RacingStatsComponent.h
RailActivatorComponent.cpp
RailActivatorComponent.h
RenderComponent.cpp
RenderComponent.h
RigidbodyPhantomPhysicsComponent.cpp
RigidbodyPhantomPhysicsComponent.h
RocketLaunchpadControlComponent.cpp
RocketLaunchpadControlComponent.h
ScriptComponent.cpp
ScriptComponent.h
ScriptedActivityComponent.h
ShootingGalleryComponent.cpp
ShootingGalleryComponent.h
SimplePhysicsComponent.cpp
SimplePhysicsComponent.h
SkillComponent.cpp
SkillComponent.h
SoundTriggerComponent.cpp
SoundTriggerComponent.h
SwitchComponent.cpp
SwitchComponent.h
TriggerComponent.cpp
TriggerComponent.h
VendorComponent.cpp
VendorComponent.h
dEntity
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Character.cpp
Character.h
Entity.cpp
Entity.h
EntityManager.cpp
EntityManager.h
LeaderboardManager.cpp
LeaderboardManager.h
PlayerManager.cpp
PlayerManager.h
TeamManager.cpp
TeamManager.h
TradingManager.cpp
TradingManager.h
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DarkflameServer/dGame/dComponents/BuildBorderComponent.h
jadebenn 5225c86d65 chore: Misc. component cleanup ()
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00

33 lines
806 B
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef BUILDBORDERCOMPONENT_H
#define BUILDBORDERCOMPONENT_H
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component for the build border, allowing the user to start building when interacting with it
*/
class BuildBorderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent);
~BuildBorderComponent() override;
/**
* Causes the originator to start build with this entity as a reference point
* @param originator the entity (probably a player) that triggered the event
*/
void OnUse(Entity* originator) override;
private:
};
#endif // BUILDBORDERCOMPONENT_H