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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#include "CDScriptComponentTable.h"
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namespace {
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CDScriptComponent m_ToReturnWhenNoneFound;
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};
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void CDScriptComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ScriptComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ScriptComponent");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDScriptComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.script_name = tableData.getStringField("script_name", "");
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entry.client_script_name = tableData.getStringField("client_script_name", "");
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entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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const CDScriptComponent& CDScriptComponentTable::GetByID(uint32_t id) {
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auto& entries = GetEntries();
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auto it = entries.find(id);
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if (it != entries.end()) {
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return it->second;
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}
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return m_ToReturnWhenNoneFound;
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}
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